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Cinematic Vanilla

CinematicVanilla is a lightweight cinematic shader pack designed to enhance Minecraft visuals while maintaining smooth performance on low to mid-end PCs.
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Cinematic Vanilla V3

File nameCinematicVanillaV3.zip
Uploaded
May 23, 2026
Downloads
2.1K
Size
2.7 MB
File ID
8131015
Type
R
Release
Supported game versions
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • OptiFine
  • Iris

What's new

✦ New Features

Poster Mode β€” New shader profile + toggle for cinematic screenshots. Activates letterbox bars, aggressive teal-orange split tone, boosted contrast/saturation, and heavy film grain in one click.

Seasonal Presets β€” 4 color grades selectable from the shader menu: β˜€ Summer (warm, saturated), πŸ‚ Autumn (amber, desaturated), ❄ Winter (cold blue, moody), 🌸 Spring (soft pastel, lifted blacks). Works with all profiles.

Film Halation β€” Warm red-orange glow on overexposed highlights, simulating 35mm film emulsion light scatter. Stronger in Poster Mode. Zero performance cost.

Film Grain β€” Animated per-frame hash-based noise. Subtle in gameplay (0.018), aggressive in Poster Mode (0.048).

POSTER Profile β€” New HIGH+ preset in shaders.properties. Enables DOF, vignette, chromatic aberration, Poster Mode, and 4K shadows automatically.

↑ Improvements

Film Halation improves existing bloom β€” Bright areas now have warm halation layered on top of bloom for a richer, more organic highlight treatment.

Split-tone strengthened β€” Shadow teal and highlight amber are more distinct in standard mode (was subtle, now clearly visible). Poster Mode pushes further.

Shadow lift refined β€” 0.018 minimum black in standard mode. Poster Mode uses power curve instead of clamp for deeper cinematic blacks.

lang/en_US.lang β€” All new V3 settings have descriptions and value labels in the shader menu.

β—ˆ Technical

All new code lives in tonemap.glsl and final.glsl β€” no new shader passes, no extra buffer reads.

Seasonal grades are compile-time constants via #if SEASONAL_PRESET == N β€” zero runtime cost for unused seasons.

Letterbox uses UV discard in final.glsl β€” cheaper than a stencil or geometry approach.

Compatible with existing V2 worlds and all V2 profile settings.

CinematicVanilla V3

OptiFine / Iris + Sodium compatible

LOW Β· MEDIUM Β· HIGH Β· POSTER

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