Cinematic Vanilla V3
What's new
β¦ New Features
Poster Mode β New shader profile + toggle for cinematic screenshots. Activates letterbox bars, aggressive teal-orange split tone, boosted contrast/saturation, and heavy film grain in one click.
Seasonal Presets β 4 color grades selectable from the shader menu: β Summer (warm, saturated), π Autumn (amber, desaturated), β Winter (cold blue, moody), πΈ Spring (soft pastel, lifted blacks). Works with all profiles.
Film Halation β Warm red-orange glow on overexposed highlights, simulating 35mm film emulsion light scatter. Stronger in Poster Mode. Zero performance cost.
Film Grain β Animated per-frame hash-based noise. Subtle in gameplay (0.018), aggressive in Poster Mode (0.048).
POSTER Profile β New HIGH+ preset in shaders.properties. Enables DOF, vignette, chromatic aberration, Poster Mode, and 4K shadows automatically.
β Improvements
Film Halation improves existing bloom β Bright areas now have warm halation layered on top of bloom for a richer, more organic highlight treatment.
Split-tone strengthened β Shadow teal and highlight amber are more distinct in standard mode (was subtle, now clearly visible). Poster Mode pushes further.
Shadow lift refined β 0.018 minimum black in standard mode. Poster Mode uses power curve instead of clamp for deeper cinematic blacks.
lang/en_US.lang β All new V3 settings have descriptions and value labels in the shader menu.
β Technical
All new code lives in tonemap.glsl and final.glsl β no new shader passes, no extra buffer reads.
Seasonal grades are compile-time constants via #if SEASONAL_PRESET == N β zero runtime cost for unused seasons.
Letterbox uses UV discard in final.glsl β cheaper than a stencil or geometry approach.
Compatible with existing V2 worlds and all V2 profile settings.
CinematicVanilla V3
OptiFine / Iris + Sodium compatible
LOW Β· MEDIUM Β· HIGH Β· POSTER
This mod has no additional files

