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Bloop Shaders - Official

A shader aimed at maximum speed while maintaining good visuals. Scalable from low to high end computers.

File Details

1.7.0 - Public Beta 1

  • B
  • May 27, 2025
  • 4.46 MB
  • 4.6K
  • 1.21.5+39

File Name

Bloop-1.7.0-PublicBeta-1.zip

Supported Versions

  • 1.19-Snapshot
  • 1.21-Snapshot
  • 1.20-Snapshot
  • 1.17-Snapshot
  • 1.18-Snapshot
  • 1.21.2-Snapshot
  • 1.21.6-snapshot
  • 1.21.1-Snapshot
  • 1.21.5-Snapshot
  • 1.21.4-Snapshot
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.2-Snapshot
  • 1.20.5-Snapshot
  • 1.20.3-Snapshot
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4-Snapshot
  • 1.19.3-Snapshot
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18
  • 1.17.1
  • 1.17
  • OptiFine
  • Iris

🌄 Public Beta – Version 1.7.0 (First Release on CurseForge!)

Welcome to the very first release of espens-shaderpacks on CurseForge!
Whether you’re a long-time user or totally new, I’m thrilled you’re here. This project has been community-driven from the start, and now it’s even easier to discover, update, and share feedback—all in one place.

Join the community on Discord – espens-shaderpacks


What’s New in This Beta

Much Better Distant Horizons Support

  • Major internal overhaul for how Distant Horizons is handled.
  • Lots of fiddly under-the-hood fixes—should be much smoother, more reliable, and just work better.

Held Items Can Now Cast Light

  • Torches, glowstone—if you hold it, it lights up the world.
  • Makes caving, building, and exploring that much more immersive.

Pixelated Effects – Because Why Not?

  • It’s trending, it’s fun, and now it’s here.
  • Optional! Flip it on in settings for those classic retro vibes.

Motion Blur

  • New for 1.7.0—motion blur is in!
  • Looks slick, especially in motion.

Underwater Fog Overhaul

  • Way faster and much simpler under the hood.
  • Improved clarity and vibe—should look awesome in oceans, rivers, and caves.

Cleaner Water Reflections

  • New setting for those who want super clear water reflections.
  • Looks great, especially with the new SSR modes.

Major Volumetric Mist Improvements

  • Totally reworked—now, bit cheaper bit better.
  • Tuned to be much better for gameplay: more visibility, better lighting, and more options coming soon.

Fog Density System Reworked

  • The fog density math has been rewritten: simpler, just as good, and much easier to maintain.
  • The way fog works has also been tweaked to stay visually solid even at massive distances.
  • Should be more consistent and reliable, no matter how big your world is.

Square Highlights – Beta Feature

  • For that authentic Minecraft look.
  • Still experimental, but available under beta settings.

Volumetric Self-Shadowing

  • Adds extra depth and realism to mist and fog.
  • Makes everything feel just a bit more dramatic.

Extended Shadows (Fake Shadow Drawing)

  • New option for shadow lovers: draw fake shadows even beyond the shadowmap.
  • In Distant Horizons, you can now choose between real or fake shadows—trade off sharper close-up shadows for better LoD coverage.

Skybox Support & Better Nametags

  • Skybox rendering is now an option!
  • Nametag fixes are even more robust (again).

And So Many Fixes…

  • Honestly, I can never keep track of all the changes—there’s just a ton of little improvements and code cleanups under the hood, as usual.
  • If you find something that works better, it was definitely intentional, for sure.

Whether you’re just joining us or have been following for a while, thank you for checking out the beta!
Enjoy testing, and keep the feedback coming—1.7.0 is shaping up to be something special, and it’s all thanks to you.

– Espen