AureliaShaders_v0.2.zip
What's new
The Nether: the zigzag you saw was my heat-haze effect warping whole walls. It's now a thin, subtle band just above the lava sea. Fog has a soft start, some noise variation, and a lower cap. Nearby blocks get warm light, and the distance keeps the biome's color.
The End:
The flat "roof" was my sky pass leaving a dull lid. The whole sky is now painted in one pass.
There's now a huge violet star with a corona, spikes and a tilted ring. It is the only light source, so shadows fall away from it. I tilted the sun path to -38°, so Overworld noon will sit a little lower.
I lowered exposure, fill light and bloom so it's no longer washed out, and the Cinematic preset is a bit gentler.
Snow biomes: aurora curtains appear at night, and snowflakes are now bright and glowing so they stay visible.
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