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AlphaLook

Adds simple rays for example, or a glow effect. There's also an option to turn on hand sway. Or you can make the graphics look literally like Alpha
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AlphaLook-Shader_9.41.zip

File nameAlphaLook-Shader_.zip
Uploader
DalgaManDalgaMan
Uploaded
Sep 28, 2026
Downloads
18
Size
898.6 KB
File ID
8999145
Type
R
Release
Supported game versions
  • 1.20.1
  • OptiFine

What's new

AlphaLook Shader — Changelog

Changes since v9_40

Added: Full shader support for the Nether.
Added: Full shader support for the End.
Added: Terrain effects in all dimensions.
Added: Bloom and filters in all dimensions.
Added: Sun Rays support in the Nether and End.

Added: New "Terrain" settings folder.
Added: Grass Sway.
Added: Leaves Sway.
Added: Crop Sway.
Added: Vine Sway.
Added: Flower Bob.
Added: Tall Grass Bend On Walk.
Added: Grass Ambient Occlusion.
Added: Foliage Translucency.
Added: Lava Glow.
Added: Lava Bloom.
Added: Lava Ripples.
Added: Ore Glow.
Added: Ore Bloom.
Added: Snow On Blocks.
Added: Snow On Leaves.
Added: Biome-aware snow.
Added: Snow build-up and melting.
Added: Block Edge AO.
Added: Moss Growth.
Added: Moss Frequency setting.
Added: Moss Cluster Size setting.
Added: Moss Darkness setting.

Added: Glowing Eyes for mobs.
Added: Glowing Spider Eyes.
Added: Aggro Aura.
Added: Bloody Mobs.
Added: Cracked Mobs.
Added: Pale Mobs.
Added: Dead Mobs.
Added: Melting Mobs.
Added: Flickering Mobs.
Added: Twitching Mobs.
Added: Static Mobs.
Added: Heartbeat Mobs.
Added: Blood Decals.
Added: Screen Danger Vignette.

Added: New "Camera" settings folder.
Added: Alpha-style third-person camera shift.
Added: Adjustable third-person camera direction and strength.

Added: Shader warning screen.
Added: New "Water" folder.
Added: New "Weather" folder.
Added: New "Particles" folder.
Added: New "Post-processing" folder.
Added: New "Performance" folder.
Changed: "Nonsense" folder now contains the new mob and horror effects.

Added: English names for new settings.
Added: Russian transliteration for new settings.
Changed: Other languages fall back to English.

Changed: Nether shader now mirrors the Overworld shader.
Changed: End shader now mirrors the Overworld shader.
Changed: Nether now contains the full shader program set.
Changed: End now contains the full shader program set.
Changed: Full filter chain now works in the Nether and End.
Changed: Day/night lighting cycle is disabled in the Nether and End.
Changed: Sky and cloud programs keep their cycle.
Changed: Sun Rays mode list in the Nether and End now matches the Overworld.

Added: Shader sun shadows on mobs.
Added: Shader sun shadows on the player.
Changed: Mobs now use the shader shadow map.
Changed: Player now uses the shader shadow map.
Changed: Sunlit areas now use full sky brightness.
Changed: Sunlit areas stay properly bright even with dim vanilla sky lighting.

Fixed: Player appearing too dark while standing in sunlight.
Fixed: Mobs appearing too dark while standing in sunlight.
Fixed: Visible lighting seam at the shadow render distance.
Fixed: Shadow transition at the edge of shadow distance.
Fixed: Grass shadow artifacts.
Fixed: Fern shadow artifacts.
Fixed: Flower shadow artifacts.
Fixed: Sapling shadow artifacts.
Fixed: Mushroom shadow artifacts.
Changed: Crossed plants now cast flat root-anchored shadows.

Fixed: Self-glowing effects disappearing when general Bloom was disabled.
Fixed: Glowing Eyes bloom when general Bloom is disabled.
Fixed: Neon Mobs bloom when general Bloom is disabled.
Fixed: Lava Glow bloom when general Bloom is disabled.
Fixed: Ore Bloom when general Bloom is disabled.

Fixed: Danger Vignette falsely pulsing after hostile mobs disappear.
Fixed: Clouds preserving an old hostile-mob danger mark.

Added: New block tags for sway.
Added: New block tags for snow.
Added: New block tags for lava.
Added: New block tags for ores.
Added: New block tags for moss.
Added: New block tags for flat plant shadows.
Added: New mob groups for Glowing Eyes.
Added: Spider eye shader programs.
Changed: Snow builds up more slowly.
Changed: Snow melts more slowly.
Added: Smoothed snow biome uniform.
Added: Cloud texture support for cloud shadows.
Changed: Shared settings are now declared consistently across shader files.

Added: 20 reserved Water settings.
Added: 20 reserved Weather settings.
Added: 20 reserved Particle settings.
Added: 20 reserved Post-processing settings.
Added: 20 reserved Performance settings.
Added: 6 reserved Terrain settings.
Changed: Reserved settings are greyed out and currently have no effect.

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