Alpha Piscium v1.10.0-Beta1
What's new
Highlight
- Added Primary Color Calibration and HSL Color Mixer controls to the display transform (by leed)
- Added parallax mapping with steep+smooth, shadowing, and SSGI.
- Improved cloud light with new multiple scattering technique
- Improved rendering performance across raster geometry, shadows, and post-processing
New
- Added parallax mapping with steep+smooth, shadowing, and SSGI.
- Added adjustable
SETTING_CLOUDS_CU_ISOTROPIC_MS_INTENSITYfor cumulus lighting - Added independent RGB primary hue/saturation calibration and eight-band HSL hue, saturation, and luminance controls (by leed)
- Added configurable color-grading color space and transfer-function settings (by leed)
Improvement
- Improved cloud light with new multiple scattering technique
- Refined cumulus density/noise modeling, lighting, edge shaping, and detail textures
- Packed solid G-buffer TBN data in view space and removed redundant geometry varyings and shadow transforms
- Optimized PCSS, SSS, and translucent shadow sampling with reused random inputs, deferred gathers, early exits, and selective material decoding
- Reduced TAA, FXAA, RCAS, Bloom, and exposure workgroup and dispatch overhead
Fix
- Fixed AABB clipping TAA history clamping
Misc
- Removed the obsolete
SETTING_BLOOM_RADIUScontrol and redundant post-processing pass wiring - Updated replay tooling and maintainer workflows, including cloud and color-grading checks
- Fixed release-version discovery to ignore localized and non-release changelog filenames
This mod has no additional files

