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Alpha Piscium

High-quality realistic Minecraft shaderpack.

File Details

Alpha Piscium v1.8.5

  • R
  • Apr 6, 2026
  • 47.33 MB
  • 2.0K
  • 1.21.11+12

File Name

Alpha Piscium v1.8.5.zip

Supported Versions

  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.20.6
  • 1.20.5

Highlight

  • Major improvements to ReSTIR SSGI stability and quality

New

  • Readded RCRS anti firefly to GI denoiser pipeline
  • Added ReSTIR Temporal Reuse Limit setting for better user control on GI responsiveness
  • Added FXAA as TAA history missing fallback

Improvement

  • Combined sun and moon Sky-View LUT
  • Optimized colored shadow precondition check
  • Uses blue noises in ReSTIR for better noise distribution
  • Reduced denoiser history fix leaks
  • Improved shadow AABB calculation and cleanup
  • ReSTIR uses full bilateral bilinear temporal resampling to improve stability and quality
  • Updated default accumulation settings for less lighting lags
  • Reduced GI reprojection false anti-stretching history kills
  • GI denoiser history fix skips first 3 LODs for fewer fireflies
  • Replaced bloom hard clipping with soft clipping
  • Switch TAA variance AABB history ratification from clamping to clipping
  • Optimized ReSTIR reuse passes
  • Water volume tweak
  • Use AABB clipping for fast history clamping
  • Use bilinear on fast history for free blurring and fewer noises
  • Use distance between probe pixel position and origin position as fade distance

Fix

  • Fixed atmosphere mie coefficient calculation for low turbidity value
  • Fixed DH water material detection
  • Fixed DH water shadow blending
  • Fixed random emissive from DH solid
  • Slightly mitigated shadow acne
  • Fixed SSS singularity bug in SRGB rendering working space
  • Removed denoiser stabilization pass to fix bleeding
  • Fixed GI grid pattern artifacts caused by bad reprojectInfo.curr2PrevScreenPos precision
  • Fixed TAA reset missing
  • Fixed emissive bug on 0 albedo material

Misc

  • Migrated cloud ambient LUT to shadesmith tiles for optimized texture management
  • Cleaned up SSBO usage
  • Removed env probe setup clearing
  • Fixed make zip naming