File Details
Alpha Piscium v1.8.3
- R
- Feb 8, 2026
- 47.35 MB
- 49.7K
- 1.21.11+12
File Name
Alpha Piscium v1.8.3.zip
Supported Versions
- 1.21.11
- 1.21.10
- 1.21.9
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.20.6
- 1.20.5
Highlight
- Major performance optimizations on rasterization pass
- Config profiles for different quality/performance tiers
New
- Added config profiles for different quality/performance tiers
- Added Assume NV GPU option for NVIDIA-specific optimizations
- Separated SSS sample count from blocker search count for better control
Improvement
- Optimized gbuffer pass viewZ attribute by computing from gl_FragCoord.w
- Optimized terrain draw normal vertex attributes
- Optimized shadow pass attributes
- Optimized denoiser reproject register usage
- Optimized denoiser stabilization pass occupancy
- Removed some vertex attributes for passes that don't need them
- Optimized SST register usage and ray sorting key layout
- Optimized GI5 storing handle register usage
- DenoiseBlur FP16 optimization
- ReSTIR temporal reuse math simplification
- Early return branching optimization
- Updated TAA filter kernel for lower quality profile
- Reduced TAA motion blur
- Tone mapping tweak
- Moved cloud clear from GIReproject to ShadowSample pass to balance VRAM loads
- Moved fast history storing to history fix pass to balance VRAM loads
- Emissive color curve now performed in input color space for better consistency
- Removed spatial reuse feedback due to firefly artifacts
Fix
- Fixed hit distance on disocclusion
- Fixed backward analysis distance check
- Fixed GBufferTranslucent material id reading
- Fixed RTWSM forward analysis writing position
- Fixed extra water tinting
- Fixed history length diffusion killing disocclusion fix
Misc
- Removed unused shadow specular output and associated references
- Removed reservoir age reset

