[PHAY] Zombie Protocol Zero - A Modern Zombie Apocalypse-0.3.2
What's new
- Defenses chapter overhauled with the Ballistix tree added in from the other chapter it was previously in and removed that old chapter
Create Big Cannons brought into its own chapter I think, split off from that other removed chapter again
Some helpful rewards added to Create mod chapter
Food drop reward changed back to being timer based and gives two chocolate bars instead of one and an energy drink.
Various difficult nodes have been given slightly more xp rewards to encourage people to work towards them, usually ones that require a high level with the levelling system to use
Keycard chapter reorganised and reworded
Added blueprint exchange chapter for swapping any blueprints with most others of the same rarity, leaving out the more powerful endgame weaponry.
- some tiny fixes and changes to zomboe ai.
- world gen should be a little cleaner now.
- phayriosis meteor can pregen 49 chunks around it so it could spread and infect wihtout the player presense this also works the same way for spore.
- for the spore version of the pack it is now automatically forced into a meteor event that will start at day 0 which the infection will spread from .
- for spore **spore inquis** has been removed using the meteor addon that i made will allow for a lot cleaner progression.
- for spore once the proto hive is killed inside the meteor the forceloaded chunks will be released , altho to keep in mind this doesnt effect other protohive minds so if the infection spreads enough once you kill the main protohivemind that is forceloading 49 chunks you would have to clean every other mound/proto around the meteor infection in order to get the infection destroyed.
- updated a lot of mods around 40 i think so now the pack is very modern which a lot of other packs stopped doing.
- tech combined has been added and warum additions has been removed sense my mod does everything warium additions does and more.

