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Protocol Zero - A Modern Zombie Apocalypse

Try to survive as the world gets infested slowly by a virus......
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[SPORE] Protocol Zero A Modern Zombie Apocalypse-2.0.4

File name[SPORE] Protocol Zero A Modern Zombie Apocalypse.zip
Uploader
leo_sanleo_san
Uploaded
Sep 29, 2026
Downloads
492
Size
180.0 MB
Mod Loaders
Forge
File ID
9005477
Type
R
Release
Supported game versions
  • 1.20.1

What's new

- effects applied by other potions and any healing items that are the same level as your starter kit effect no longer override your starter kit effect , which means if you had regen 0 infinite time on the player applied by your starterkit and you drink a regen potion that lasts 1:45 or 30 secs , that effect no longer overrides your infinite duration.
- this update also fixes an issue regarding the application of stronger effects to starter kit effects , you see if you have an infinite starter kit effect like regen 0 and then you drink a regen 2 option or apply regen 2 for 30 secs , that regen 2 will run for 30 secs and after its over you will get your normal infinite regen effect that was applied by the starter kit , now the bug that was fixed was simply if you died while that 30 second duration of regen 1 was running and your infinite regen 0 was over written by that effect you would lose your infinite regen given by that starterkit , so this update also fixes this issue as it stores your effect given by starterkit and moves it over to your new respawn self.
- cleaned up some extra weapons from warium that still drop normal warium casing uponreload like cemented_carbide rifle from warium.
- added sbw vehicle addon steal ability , this mean any sbw vehicle addon that uses materials hard codded into them like only sbw steel or lead or galena will now use steel lead and galena for all mods like mekanism and immersive eng etc.......
- added ability for weapons to empty thier ammunition upon pressing R again once they are full the same as tacz.
- added bullet rocket and grenade combat to open modular turrets additionally machine gun turret now can use 9mm bullets and grenade turret can use tacz 40mm while rocket turret uses tacz rpg rounds.
- fixed many issues regarding current quests.
- world gen has been completely changed to be a lot lighter and better for exploration.
- fixed biomes making and forming wierd cubes on the map that makes it look less realistic.
- most massive structures that are required for devalopment can now be found within 6k-10k block radius from spawn which is a massive improvemnet from the first 12k-28k blocks from spawn and should limit your need to pregen chunks , at very rare cases structures would be far away but considering that we have greatly reduced chances of ocean and deep ocean spawns and enhanced the overall world gen making it less mountain focused making most biomes quite flat that is very unlikely.
- quest line has been expanded on structures and cards with extra intel and explanation on how you can find the structures and where/what are thier names/places.
- complete change and overhaul of gun recipies (yes i like to make players suffer)

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