File Details
ZombieLand 1.3
- R
- Apr 20, 2021
- 95.75 KB
- 99
- 1.16.5
File Name
ZombieLand 1.3.zip
Supported Versions
- 1.16.5
This is such a big update and I'm proud of it!
- Mods added: Geode, FallingTree, Survive, SolarCooker, UnionLib, RemovePotionsIcons, DripSounds, Cloth Config, Falling Leaves, CraftingDeadVirus, RefinedRelocation.
- Mods updated: CraftingDeadCore, CraftTweaker, FarmersDelight, ImprovedMobs, JEITweaker, Jei, EnhacedCeletials, SnowRealMagic.
- Mods removed: TreeHarvester. (I changed it with FallingTree.)
- Fixed an issue that let snow blocks *blink*... Now it should be ok.
- Added temperature system! For now energy and thirst are disabled. (Check survive for more info. Btw, I disabled them becouse thirst and energy conflict with CraftingDead's thirst UI...)
- Changed the position and the type of the map on the screen. (When you have a potion effect, the map starts to jump if it's in the right top of the screen.)
- Were disabled a lot of minecraft mobs. (es. Blaze, Witch, Vendicators, etc..)
- Were disabled diamond, emerald and quartz zombies from Geode mod.
- Now trees will break from the top to the bottom.
- BloodMoon has a 10% chance to appear (20% in the 1.2 version.)
- Were configured dangeon chests to drop medikits, seeds, and weapons!
- Fixed and issue that caused snow to make water sound... It was like water over snow (no sense).
- Disabled Obsidian drop. (To prevent people to go in the nether, Craftings that require obsidian will be changed in the next version!)
- Changed Iron ore's smelting drop. (Now it gives 4 iron nuggets.)
- Were added new envirement drops + new type of food if you break mossy stone!
- Were properly configured seasons!
- Were added new craftings to the game! (Check the description of the modpack for more info.)
- Added new kit start! It make way more sense now!
- Torch's crafting output was set to 1.
For now you still can break logs with your hand, but I'm planning to remove this feature in the near future!

