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Zombie Land

Hardcore Zombie Survival, It's almost impossible to survive!

File Details

ZombieLand 1.3

  • R
  • Apr 20, 2021
  • 95.75 KB
  • 99
  • 1.16.5

File Name

ZombieLand 1.3.zip

Supported Versions

  • 1.16.5

This is such a big update and I'm proud of it!

 

- Mods added: Geode, FallingTree, Survive, SolarCooker, UnionLib, RemovePotionsIcons, DripSounds, Cloth Config, Falling Leaves, CraftingDeadVirus, RefinedRelocation.

- Mods updated: CraftingDeadCore, CraftTweaker, FarmersDelight, ImprovedMobs, JEITweaker, Jei, EnhacedCeletials, SnowRealMagic.

- Mods removed: TreeHarvester. (I changed it with FallingTree.)

 

- Fixed an issue that let snow blocks *blink*... Now it should be ok.

- Added temperature system! For now energy and thirst are disabled. (Check survive for more info. Btw, I disabled them becouse thirst and energy conflict with CraftingDead's thirst UI...)

- Changed the position and the type of the map on the screen. (When you have a potion effect, the map starts to jump if it's in the right top of the screen.)

- Were disabled a lot of minecraft mobs. (es. Blaze, Witch, Vendicators, etc..)

- Were disabled diamond, emerald and quartz zombies from Geode mod.

- Now trees will break from the top to the bottom.

- BloodMoon has a 10% chance to appear (20% in the 1.2 version.)

- Were configured dangeon chests to drop medikits, seeds, and weapons!

- Fixed and issue that caused snow to make water sound... It was like water over snow (no sense).

- Disabled Obsidian drop. (To prevent people to go in the nether, Craftings that require obsidian will be changed in the next version!)

- Changed Iron ore's smelting drop. (Now it gives 4 iron nuggets.)

- Were added new envirement drops + new type of food if you break mossy stone!

- Were properly configured seasons!

- Were added new craftings to the game! (Check the description of the modpack for more info.)

- Added new kit start! It make way more sense now!

- Torch's crafting output was set to 1.

 

For now you still can break logs with your hand, but I'm planning to remove this feature in the near future!