File Details
Yellowmoon-6.2.zip
- R
- Dec 30, 2025
- 18.88 MB
- 26
- 1.12.2
- Forge
File Name
Yellowmoon-6.2.zip
Supported Versions
- 1.12.2
Version 6.2
- Added additional names to champion boss names
Version 6.1
- Added more names in champion boss names
- Toned down champion buffs
- Added more zombie player names
Version 6.0
=== THIS UPDATE FIXES A LOT OF ICE AND FIRE BUGS BY REPLACING THE CURRENT MOD WITH A MORE UPDATED VERSION, THEREFORE, OLD WORLDS MIGHT BE INCOMPATIBLE ===
- Fixed critical bug for some mobs increasing hp and damage multiplier each time the world loads
- Overhauled damage and health multipliers of ALL mobs via improved mobs through scaling
- Increased the base size of death worms and added knockback resistance (they can now become colossal)
- Added different cyclops, stymphalian birds, and troll sizes
- Added Hordes
-- Every 20 days
-- Different types of zombies will spawn with the horde
-- Zombies and parasites (also modded variants except the giant, and mutant) can now infect you with a fatal plague.
-- The infection can be cured by golden apple, golden apple juice (simple difficulty), golden frog leg, and purifying elixir
-- Some armor can lessen the chance of infection while Famine and Explorer sets have full immunity
- Added CQR Spectre Ruin
- Added updated CQR Final Place version
- Updated Essential
- Updated Fermiumbooter
- Updated I&F Amphithere Mod
- Updated Spartan Weaponry
- Updated Simple Voice Chat
- Updated Ancient Warfare 2: Tweaked
- Replaced Ice and Fire ROTN with Ice and Fire Rlcraft
-- Replaced config and reconfigured
-- Blooded Dragonscale Armor setbonuses
-- Removed Tide Trident from Intestine loot as it is now buffed (can be enchanted with the Return enchantment)
-- Rebalanced Dread Queen Sword and Dread Knight Sword
-- Added trades in shopkeeprs for daggers with return enchantment (the enchantment cannot be combined in survival, so we do the roundabout way)
-- Gave a minimal set bonus to tide guardian armor
-- Some items from the previous version are no longer available but the tradeoff is that there are some new ones introduced!
-- Disabled generation of silver and copper ore (to make the player gather them from different ways like sea diving, dungeon looting, and dragon hunting)
- Replaced Spartan Lightning with Spartan Fire: RLCraft Edition
- Added RLDragonsteel
- Added Spartan Dragonsteel
- Added Erebus Fix
- Added Get It Together Drops
- Disabled natural spawning of wizard merchants in Ancientspellcraft
- Disabled Summon Vespa spell in Necromancers Delight and created a similar spell using wizardry utils
- Added Aether Winds spell
- Added Swet Army spell
- Added Carminite Golem spell
- Added Remnant Swarm spell
- Buffed Intimidate spell again since dragons are now immune to it due to having cure (they were the main reason this spell was nerfed)
- Wizard trading currency has been changed
- Glowstone, Celestial Crystal, Nether Wart Block, and Block of Sticks can now be crafted back to their crafting material
- Bone Blocks are now crafted via bones (not bonemeal) and can now be crafted back into bones (removed bone blocks to bonemeal crafting recipe)
- Spider eyes can now be crafted into sludge vice versa
- Sea Lantern, Blaze Lantern, Iron Lantern (Dungeon Tactics), and Paper Lamp recipes are made cheaper
- Toolbelts can now store some key stackable items like sleeping bags, potions, bombs, bandages, mana flasks, etc.
- Tweaked Experience Jar recipe and buffed max xp stored as well as the upgrades
- Tweaked recipes of some simple storage items to balance them
- Added Poisonous Potato recipe
- Potion of lightning (including splash and lingering) is now brewable via charged emerald
- Changed recipe of magic lantern, ducttape, and nature's compass
- Blacklisted carryon entities in toolbelt
- Increased spawn chance of sandstone outcrop from Better Diving
- Added Potioncore
- Tons of weapons have different on hit effects and rebalancing again
- Some dungeon tactics weapon adjustments
- Huge set bonus balancing. Almost every set has been rebalanced.
- Removed vanilla armor (chain, iron, and diamond) set bonuses
- Reset Equipments.json
-- Added Lightning, Disorganization, Perplexity, Spinning to equipments.json mobs
- Dragon Blooded scale armors linings
- Toroquest Bandits and AW2 NPCs will now fight each other
- Changed animation of some AW2 weapons and buffed them
- Betweenlands potions and Rustic elixirs can now be stacked to 64
- Locational Armor and Armor Toughness for all armor has been adjusted
- Removed dungeon tactics silver items that were overlapping with iceandfire's
- Removed unused ores from erebus
- Reduced player magic damage scaling in ebwiz from 2.2 -> 2.0
- Removed shulker spawners from Roguelike Dungeons
- Ice and Fire gems are now compatible with biomesoplenty gems
- Added some Lost Aether items to yellowmoon loot
- Dragons now have the magic resistance and cure effect
- Nerfed better animals groups spawn
- Fixed positioning of champion health bar to avoid conflicting with infernal mobs health bar (you can now read their attributes properly)
- Added more Champion names
- Aether's Golden feather can now be crafted by ambrosium, gold, and black feathers or raven feathers
- Added brewing recipes:
-- Replaced ender pearl with ender eye when brewing recall potion
-- Wormhole potions can now be brewed back to recall potions using shroom powder
-- Potion of Wither brewing recipes have been added using wither ash
-- Potion of Levitation can now be brewed using pixie dust
-- Potion of Flight brewing recipes have been added using levitation potion and aether's golden feather
-- Potion of Revival can now be brewed using totem of undying
- Beast claw pounce attack can now only be triggered when sneaking
- Adjusted Skeleton King's mace attributes
- Adjusted crit damage of scarab scepter and pestilence (left an extra 0 there, making them deal unintended damage)
- Added Transformation powder transformations for silverfish and its variants
- Added Transformation powder for erebus ants

