File Details
Yellowmoon-5.8.zip
- R
- Nov 1, 2025
- 18.66 MB
- 41
- 1.12.2
- Forge
File Name
Yellowmoon-5.8.zip
Supported Versions
- 1.12.2
Version 5.8
- Disabled day/night cycle overlay by default (Dunno how this turned on)
- Added foxhound, sandmonster, and cockatrice mobs to blacklist of plagued and infested champions
- Updated Essential
- Updated Simple Voice Chat
- Updated Merge Enchantments
- Added B.A.S.E
- Added Content Tweaker (new custom spells!)
- Updated WizardryUtils
- Added Lost Aether Content
- Reset equipments.json
- Added more potion variety to potion throwing improved mobs
- Added Dodo Egg (primitive mobs) to intestine drops
- Terrible feather can now be crafted into normal feathers
- Slightly reduced cast time of intimidate spell but reduced the duration to be half of the cooldown
Version 5.7
- Added The Betweenlands!
-- Disabled its shaders since it conflicts with other shaders (It sometimes softlocks the game so we have to disable it)
-- Made angler fish hold torches all the time to make them glow since BL shaders are disabled
-- Made fireflies hold torches as well
-- Modified some weapon and armor attributes
- Added Jade
- Added Champions
-- Fully customized the tiers and added tiers up to 7, enjoy the chaos!
-- Champions that use the bow are now more dangerous
-- Watch out for champion creepers (You have been warned)
-- Disabled guardianboat entities from improvedmobs from spawning in the Betweenlands
- Added Rustic
-- Added a ton of berry recipes for crushing tub
- Added Astikor's Carts
-- Added a ton of entities that can connect to carts (mostly non-aquatic horse-type mobs), including players and carts as well!
- Added Comforts
- Added CarryOn
-- Blacklisted some entities and tileitems but increased entity size that can be carried
- Updated Electroblobs Wizardry, Ancientspellcraft, and Necromancer's Delight
-- More spells and artefacts
-- Shrines now regenerate (yes, with loot!)
-- Removed slowness from flesh spells
-- A ton of spell adjustments for rebalancing
-- Reenabled and rebalanced Intimidate spell!
-- Amnesia scroll does not use the whole stack now
-- Added a way to craft Spell Slayer
-- Buffed Spell Blade damage
- Added FermiumBooter
- Added BoatDeleteBegone to fix a critical minecraft bug with entities and chunks (this includes modded entities)
- Added I&F Amphitheres (a specific version was picked to be compatible with I&F ROTN version)
- Added Twilight Forest fixes
- Added Merge Enchantments (You can now combine mutually exclusive enchantments)
- Updated SetBonus, Fantasticlib, Simple Voice Chat, The Aether, Crafttweaker
- Adjusted CQR dungeon loot, now has more variance! (No more raiding only the top part *cough*)
- Rebalanced CQR weapons
- Increased enchantability of cqr items
- Erebus insects now come in different sizes!
- Adjusted Erebus mobs health and damage.
- Added Quagga to transformation powder list for horses
- Fixed and added more item recipes (including furnace and brewing recipes, pam's missing recipes, ebwiz wands and crystals)
-- Also added A TON of bonemeal recipes to flowers to duplicate them
- Attacking does not slow you anymore
- Crit strike while falling has now an increased chance (10% -> 50%)
- Nerfed luck potion effect on crit chance (10% -> 5%)
- Increased silver armor and range damage to undead (150% -> 200%)
- Adjusted A TON of weapons attributes (damage, reach, knockback, crit chance, and crit damage), some notable are:
-- Buffed Scythes
-- Increased attackspeed of all weapons by 0.1 (I made it too slow in the previous versions)
-- A couple of weapon crit effects have been added and adjusted! Check your weapons now.
-- Cestus and Knives from dungeontactics now have increased reach
-- Added more weapons that can disable shields
- Added Lygrimul to intestine drops
- Slightly nerfed lammergeir spawnrate
- Slightly nerfed reindeer spawnrate
- Adjusted Dinosaur spawnrates again
- Buffed Dungeons Mod bosses hp and damage
- Buffed CQR mobs damage (including bosses)
- Added more setbonus armors!
- Added more entries to mobs that cannot drop intestines
- Added poison ivy and spectral fern drops to some Ultra infernal mobs
- Made players immune to bleed damage just in case a CQR mob shoots a tipped arrow that has bleeding (Bleed effect disconnects players in servers)
- Player hunger mechanics has been revamped!
- Adjusted Famine Set saturation bonus due to hunger mechanic overhaul (Made it less punishing)
- Auto third person is no longer enabled when the player uses elytra
- Default sound is now lightning impact instead of xp orb pickup upon game load
- Changed brightness of the night vision effect
- Mobs will now glow for 2 seconds when they impede you from sleeping on a bed
- Reduced Pam gardens drop amount
- Added Meef Stroganoff, Fire and Ice dragon flesh to consumable temperature food
- Reduced Dragon Canteen charges from 12 -> 9
- Removed biotite stairs from certain roguelike dungeons
- Fixed some roguelike dungeons (default and custom) not spawning
- Removed Cracked Black Dragon Scale, Obsidian Skull, Ring of Overclocking, and Forbidden Fruit from roguelike dungeon loot
- Removed some CQR weapons and items from lootpool. Added their components instead and added crafting recipes for them.
- Adjusted roguelike dungeon spells and artefact loot. Now it is dynamic by using dusty items from wizardryutils
- Added more loot (including novelty items) to roguelike dungeons.
- Tweaked Simple Storage remotes recipes (The collect remote bauble was too OP)
- Texture changes and reverted some textures to their vanilla counterparts
- Updated Animated and Emissive INF
- Prevented despawning of tameable BAP animals
- All armors can now be combined with armorunderwear linings
- Reset improved mobs equipment.json so that the new armor and weapons can be used by mobs
-- Added Diamond Pickaxe and Giant Pickaxe to items that can spawn in the mainhand
-- Disabled Vespa Shield spawning in the offhand
-- Increased the spawn chance of non-standard weapons that can be held in the mainhand and offhand
- Added Good Class Wizards, NEP parrots, Zombie/Skeleton/Dread Horses, and Reindeers to offhand hit blacklist (To avoid accidentally killing your pet/mount)
- Disabled Zombie Players from appearing in Xaeros minimap and worldmap as it was causing a null pointer exception for the getDisplayName() method.
- Added more Zombie Player variants
- Added new useful trades to shopkeepers
- Zombie summoning and baby zombie spawnrate tweaked in forge's config
- Disabled cavemap by default (this boosts performance a lot + balancing)
- Enabled removeErroringEntities and removeErroringTileEntities from forge config to remove ticking entities
- Reenabled King's Guards and Scientists
- Disabled Aether tips
- Added Tips
-- Incorporated relevant aether tips
-- Added Yellowmoon tips!
- Added CIT for Roguelike Dungeons resourcepack
- Many small changes I cannot list

