Description
1.0 and 1.0.1 are on Forge 47.4.0, 1.1 and onwards are on Forge 47.4.10
- Solas Shaders are included in the modpack
Some ArPhEx settings are already in place to make the game even more challenging:
- Insanity Mode enabled
- Weather Requirement removed (ArPhEx boss rarity increased for better balance)
Many thanks to Vllax (the creator of ArPhEx) for supporting me through the development of the modpack
Wretched Realms — Become the new god of this world
Wretched Realms is a modpack focused on horror and epic boss fights for those who aren't satisfied with only 2 bosses (Wither and Ender Dragon). Explore a world where powerful arthropod entities rule the land, and every encounter is a struggle for survival or supremacy.
A dark and unforgiving adventure
Beware: arachnid demon lords stand against you, ready to crush those who dare challenge their rule. Thunder rumbles, shadows creep, and threats lurk everywhere. Face formidable opponents with unique mechanics and engage in epic battles where every decision matters.
Follow the story, or go free progression
You can follow the main storyline, rich in key confrontations, or forge your own path through these fallen realms.
Your goal? Discover the true forces behind the arthropod invasion, defeat their generals, and claim supreme power in a world shaped by chaos.
Featured Questlines
- Main Story: To Become a God - Face the Arthropod Army and other formidable foes to free your world of their influence
- Side Story: The Hidden Threats - Explore the world and defeat hidden bosses
- Weapons and armors - Craft equipment that gets crazier and crazier as you progress
Reworked Combat
Combat has been completely reworked to offer:
- Improved combat animations and modern dodging mechanics
- A more responsive and fluid experience
- Boss fights that demand strategy and coordination
Intense and Varied Content
- New dimensions below bedrock, full of unprecedented dangers
- A stunning Nether and a reworked End
- Multifaceted bosses and powerful progression systems
- A world where every biome can hold a deadly surprise
Planned features: Addition of the Twilight Forest for a future major update with its own post-game quests, alongside a new secret boss
Some of the bosses in the modpack:
NETHERITE MONSTROSITY

Health: 600
Defense: 10
An abandoned war machine, slumbering in the Soul Forge located in the Nether. It will awaken upon your approach and use charges, lava bombs, and ground attacks to try and destroy you. Defeating this machine will reward you with the Infernal Forge, a pickaxe-hammer with an area-of-effect attack.
SPIDER MOTH
Health: 300
Defense: 10
General of Darkness of the Arthropod Army. A monstrous adversary lurking in the Overworld, ready to disembowel you at any moment. Hallucinations foreshadowing its appearance may also manifest near you, vanishing at the slightest blow… except when it's not a hallucination. It will do anything in its power to get to you, charging at full speed towards you and using ghosts to teleport to you when they reach you. Killing this monstrosity will reward you with the Abyssal Crystal, a valuable item used to craft many powerful items such as the Abyssal Blade.
IGNIS
Health: 450
Defense: 10
A formidable opponent residing in the Burning Arena of the Nether. To fight this warrior, you will first need to kill an Ignited Revenant and collect its Burning Ashes, then place the Ashes on the Altar at the center of the arena. Ignis has many attacks such as leaps and fireballs, but primarily rely on his sword to attack, with his shield defending his right side. Ignis also regenerates himself with almost each successful hit, and also applies an effect that reduces your armor by 20% per effect level, capped at level 5. Defeating this foe will reward you with Ignitium Ingots, allowing you to craft the Ignitium Armor, which possess many fire-related abilities.
DRACONIC VOIDLASHER
Health: 500
Defense: 10
An overwhelming entity lurking in the End, being the General of Void of the Arthropod Army. While it will leave you alone on the central island, once you venture into the Outer End, it will not let you go. This monster uses telekinetic-based attacks, such as homing missiles and "Void Spears". Killing this monster will reward you with the Void Geode, allowing you to craft numerous powerful weapons such as the very useful Vengeful Voiseeker.
THE TORMENTOR
Health: 1024 (cannot take more than 10 damage per hit, except with the Tormented Wrath)
Defense: 100
The final boss. A gigantic, spider-like eldritch abomination, leader of the Arthropod Army. It only attacks when attacked first and must be fought from a distance. However, a simple bow won't cut it: this boss is immune to weak or medium attacks and requires extremely powerful blows to inflict even the slightest damage. Once provoked, the TORMENTOR will unleash a massive arsenal of attacks to eradicate any threat, such as explosive orbs, miniature stars, a melting ray, and even occasionally summoning enhanced versions of its army's generals. If you somehow manage to defeat this living nightmare, then you will obtain the Core of Eternal Suffering, an ultimate crafting item for making the craziest equipment... and take the place of the TORMENTOR as the god of the cubic world.


