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Wizardry and Mobs

This modpack is designed to include the various Electroblob Wizardry mods as well as a variety of monster mods to add a challenge.

File Details

Wizardry and Mobs v1.04 - Client

  • R
  • May 7, 2024
  • 1.45 MB
  • 84
  • 1.12.2
  • Forge

File Name

Wizardry and Mobs v1.04 - Client.zip

Supported Versions

  • 1.12.2

Please download the mods in this link (in addition to those provided in the Client file) and place them in the mods folder. 

Changelog 1.04:

Mods:
- Remove Valkyrie as a included client side only mod until the bug with asking for a newer Java version is fixed. - Remove Dungeon Tactics due to buggy performance and crash when smelting steel
- Remove Dynamic Trees (and related Dynamic Trees BOP/Quark/Twilight Forest) due to limiting number of added mods
- Update to magic mods: Electroblob Wizardry, Ancient Spellcraft, Arcane Apprentices, Rise of the Animagus, Spell Bundle, Wizardry Golems, Wizardry Fates, Wizardry Tales, Wizardry Utilities
- Update to non-magic mods: Alfheim (client-only, MixinBooter), Censored ASM, ConfigAnytime, Controlling, Craft Tweaker (Loot Tweaker), Entity Culling, Fish's Undead Rising, Future MC, Ice and Fire: RotN Edition, JourneyMap, Just Enough Items, Mo Creatures Extended, Moving Elevators, Particle Culling, RLCombat, RLMixins (FermiumBooter), Roughly Enough IDs, Tombstone, Treasure 2, Universal Tweaks, Village Names, VintageFix
- Added mods: Faster Ladder Climbing (client-only), Portal Gun, Torchmaster

Configs:
- Ancient Spellcraft:
  - Aligned Spell Blade damage with existing swords.
  - Removed transformation to Arcane Essentials Swords, since Spell Blades are now better.
  - Added loot to Structures from other mods (Wizardry Tales, Fish's Undead Rising, Ice and Fire, Illager+, Twilight Forest)
- Eye of Dragons:
  - Script: updated crafting to give 4 eye of dragons when crafting (to balance high breakability chance)
- Quality Tools: added ability to upgrade the quality of wizard/battlemage/sage/warlock armor and battlemage swords.
  - Wizard Armor: Magical Silk
  - Battlemage Armor/Spell Blade: Crystal Silver Nugget
  - Sage Robes: Enchanted Filament
  - Warlock Robes: Grand Magic Crystal
- RL Mixins:
  - set false "Lycanite Targetting (LycanitesMobs/IceAndFire)"
  - set false "Stoned Chicken Feather Fix (Quark/IceAndFire)"
  - set false "Obsidian Skull/Shield Rework (BountifulBaubles)"
- Tombstone: disabled Magic Scrolls, Merchant Stone, Scroll of Feather Falling / Mercy / Preservation, Tablet of Assistance / Home / Recall, Voodoo Poppet
- Wizardry Fate:
  - Set Ancient and Sorcery as starting Disciplines. Removed related scripts and starting Discipline scrolls.
  - Added Discipline Scrolls to be found in Structures from other mods (Ancient Spellcraft, Wizardry Tales, Fish's Undead Rising, Ice and Fire, Illager+, Twilight Forest)
  - Script: remove Ancient and Sorcery Discipline scrolls from loot.
  - Script: add Sub-Discipline scrolls (beside Ancient and Sorcery) to loot (5 times more common than Discipline scrolls)
- Wizardry Tales 2:
  - Removed starting Wizardry Guides and Race scroll
  - Removed all structures due to chest loot not working properly or conflict with Tales 1
  - Added loot to Structures from other mods (Ancient Spellcraft, Fish's Undead Rising, Ice and Fire, Illager+, Twilight Forest)
  - Script: rename all Grimoires to standard spellcasting item naming structure
  - Script: adding crafting recipe for novice Wizardry Staff and Healing Staff
  - Script: remove all Wand recipes/JEI (use Zettai instead)
  - Script: remove all Status Page recipe/JEI
  - Script: remove all Chant upgrades from JEI
- Wizardry Tales 1:
  - Still required due to:
    - Wizard armor limitations when casting higher than novice spells
    - Familiar and Ritual scrolls
    - Mobs: Evil GoG Witch, Evil Wizard Ladies, Vampirism X GoG Vampires
    - Structures: Removed all structures except Aterna's Shrines (very rare), Spellcasting Witch Huts (uncommon, swamp), Young Wizard Hut's (rare)
  - Removed starting Wizard-Trader chant.
  - Removed all spells, not found in Tales 2.
  - Script: remove all Casting Circles recipe/JEI/loot
  - Script: remove all Wands & Grimoires recipe/JEI
  - Script: remove all Chants JEI/loot
  - Script: remove all Artefacts JEI/loot
- Zombie Awareness: updated to no longer include minions (no more summoned minions attacking caster) and to now include all non-flying/swimming undead, arthropod (spider/scorpion/beetle), and witches.

Options:
- Set JEI to defaults to remove issue with not being able to Move recipe ingredients to crafting
- Set Fast Render to Off to enable Twilight last foe textures