File Details
WildHalla-V2.2.3
- R
- Feb 28, 2021
- 356.32 MB
- 50
- 1.16.5
File Name
WildHalla-2.2.3.zip
Supported Versions
- 1.16.5
Major changes, updates, additions and improvements.
Changelog:
-- > Updated Epic Fight Mod
-- > Removed Out of Sight & Entity Culling and replaced them with tr9zws's Entity Culling mod as it has Async rendering.
-- > Added Pam's HarvestCraft CORE
-- > Added Diet mod. Depending on your diet and how diverse it, you can get positive effects. Spice your diet up eh?
-- > Configured TerraForged biome weights to take out biomes from BYG that cause biome-gen issues. Also took out a few biomes that didn't fit in with the WildHalla theme.
-- > Configured Better Diving so the oxygen status counter doesn't overlap with the armour-health mod.
-- > Set a max limit to LevelHearts to 50 hearts ❤️ because let's be realistic, having 5,6,7 rows of hearts is absurdly excessive and makes the game easy.
-- > Re-encoded main menu intro audio FancyMenu intro to make intro sound quieter. You hopefully won't be earraped anymore.
-- > Added Charm & Charmonium, companion mods to Quark.
-- > Disabled Quark Matrix Enchanting.
-- > Fixed snow, tile entities, and slab blocks being see through.
-- > Rebinded JourneyMap's create waypoint keybinding to left-shift and += so they don't overlap with Sophisticated Backpacks
-- > Removed MineColonies & it's dependencies as it was too buggy and prone to cause issues. When MineColonies is stable enough, I'll consider adding it back in.
-- > Updated Dynamic Surroundings
-- > Configured Dynamic Surroundings to disable Aurora sky effect as it was oddly very performance heavy and glitchy with Optifine shaders.
-- > Configured Enhanced Celestrials to reduce the mob spawn rate on blood moons to reduce lag on both client-and servers.
-- > Added Charmonium resourcepack to disable cave-bat sound.
-- > Added Extra Golems. Now Golems are varied and depending on the biome Golems will appear differently.
--> Configured Guard Villagers to not heal Golems under 60 health so as to not cause sound bug conflict.
Enjoy!

