promotional bannermobile promotional banner

WildHalla

WildHalla Modpack created by theSquirky

File Details

WildHalla-V2.2.3

  • R
  • Feb 28, 2021
  • 356.32 MB
  • 50
  • 1.16.5

File Name

WildHalla-2.2.3.zip

Supported Versions

  • 1.16.5

 

Major changes, updates, additions and improvements.

Changelog:

-- > Updated Epic Fight Mod

-- > Removed Out of Sight & Entity Culling and replaced them with tr9zws's Entity Culling mod as it has Async rendering.

-- > Added Pam's HarvestCraft CORE
-- > Added Diet mod. Depending on your diet and how diverse it, you can get positive effects. Spice your diet up eh?

-- > Configured TerraForged biome weights to take out biomes from BYG that cause biome-gen issues. Also took out a few biomes that didn't fit in with the WildHalla theme.

-- > Configured Better Diving so the oxygen status counter doesn't overlap with the armour-health mod.

-- > Set a max limit to LevelHearts to 50 hearts ❤️  because let's be realistic, having 5,6,7 rows of hearts is absurdly excessive and makes the game easy.

-- > Re-encoded main menu intro audio FancyMenu intro to make intro sound quieter. You hopefully won't be earraped anymore.

-- > Added Charm & Charmonium, companion mods to Quark.

-- > Disabled Quark Matrix Enchanting.

-- > Fixed snow, tile entities, and slab blocks being see through.

-- > Rebinded JourneyMap's create waypoint keybinding to left-shift and += so they don't overlap with Sophisticated Backpacks 

-- > Removed MineColonies & it's dependencies as it was too buggy and prone to cause issues. When MineColonies is stable enough, I'll consider adding it back in.

-- > Updated Dynamic Surroundings

-- > Configured Dynamic Surroundings to disable Aurora sky effect as it was oddly very performance heavy and glitchy with Optifine shaders.

-- > Configured Enhanced Celestrials to reduce the mob spawn rate on blood moons to reduce lag on both client-and servers.

-- > Added Charmonium resourcepack to disable cave-bat sound.

-- > Added Extra Golems. Now Golems are varied and depending on the biome Golems will appear differently.

--> Configured Guard Villagers to not heal Golems under 60 health so as to not cause sound bug conflict.

 

Enjoy!