What We Lost 1.2b
What's new
Version 1.2b Changelog (Small Update):
Zombie Behavior:
- Zombies now spawn at greater distances.
- Zombies exhibit far-sighted behavior.
New Features:
- Introduced the Wasteland Grocers mod, offering canned goods, beverages, chips, and medical items.
- Added new blood particles.
- Implemented an insanity/sanity mechanic to introduce psychological challenges.
- Included the Reskillable mod for skill progression.
- Temporary removal of gas station structures.
- Survivors now have the chance to encounter random survivor companions throughout the world.
- Resource packs now load in the background.
- Added two skyscrapers, cabins, a parking garage, and water tower structures to diversify the environment.
User Interface:
- First aid UI has been relocated to the hotbar.
New Mechanics:
- Introduced locks and lockpicking mechanics for added depth.
- Added gas masks for potential future use.
Bug Fixes:
- Addressed the issue of resource packs not loading properly.
- Removed vanilla villages to align with the post-apocalyptic theme.
- Crosshair bobbing has been adjusted for smoother gameplay.
This mod has no additional files

