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WHAT WE LOST - Zombie Apocalypse Modpack

What We Lost is a post-apocalyptic zombie modpack that brings you to a world overrun by the dead. Armed with a diverse range of apocalyptic weaponry, face the undead's relentless pursuit.

File Details

What We Lost 1.1b

  • B
  • Aug 1, 2023
  • 67.35 MB
  • 381
  • 1.16.5
  • Forge

File Name

What We Lost-1.1beta.zip

Supported Versions

  • 1.16.5

Version 1.1b Changelog:

New Features:

  • Added Antique Atlas map for improved navigation and exploration.
  • Introduced Bauble artifacts that grant unique effects.
  • Implemented string from wool crafting recipe to provide additional crafting options.
  • Added Tactical Armor for better protection against the undead.
  • Included new achievements tweaks.
  • Reimplemented explosion physics for more realistic and dynamic effects.
  • Improved snow physics.
  • Some Inventory Tweaks.
  • Added the Charred Wasteland/Forest dimension!
  • Various tweaks from the V-Tweaks mod for enhanced gameplay.
  • Expanded ruins structures for more varied exploration.
  • Implemented a feature where trees char instead of burn away, adding a new way for fuel.
  • Mobs can now destroy torches by walking over them.

New Content:

  • Added worldshape structures, introducing prison, hospital, motel, gas station, warehouse, junkyard, and crashed satellite structures.
  • Removed RPGZ mod (mob looting system).
  • Introduced even more enchantments.
  • Survivor companions now spawn randomly.
  • Wooden armor has been added.
  • The tool belt has been introduced to improve player convenience.
  • Utilized the Terraforged default world type for a more realistic setting and reduced animal spawning.
  • Elytra crafting recipe has been added.
  • New explosive weapons and atomic weapons have been introduced.
  • Villagers can now have professions related to ammo, guns, and explosives, enhancing the trading system.
  • New loot has been added to loot blocks.

Zombie Enhancements:

  • Mutant zombies have been added to the Charred dimension, providing a harder challenge.
  • Underwater zombies (drowned) have evolved, becoming faster and appearing in greater quantities.
  • Zombies can now climb walls after 30 days, increasing the threat level after a long period of time.
  • Increased zombie equipment variety.