Warspire-3.0.0
What's new
WARSPIRE V3.0.0 — THE PROGRESSION UPDATE
Warspire 3.0.0 is one of the largest updates the modpack has received so far.
This version introduces a completely new technology progression system, a brand-new Technology Quest Tree, major combat and weapon changes, progression locking, quest improvements, balance changes, and many internal fixes.
The main objective of V3.0.0 is simple:
Make progression feel earned.
Warspire is no longer just a collection of powerful mods available from the beginning. Major systems are now tied together through quests, knowledge, exploration and progression.
NEW TECHNOLOGY LOCKING SYSTEM
Warspire 3.0.0 introduces a completely new progression-locking system through Warspire Knowledge.
Major technologies can now require specific knowledge before they can be used.
Finding a machine, obtaining an item or viewing a recipe does not necessarily mean you are ready to use that technology.
Progression is now tied directly to your advancement through Warspire.
The system includes:
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Technology groups
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Knowledge-based unlocks
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Knowledge Blueprints
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FTB Quests integration
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FTB Teams integration
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Team-shared progression
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Locked technologies remaining visible
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Protection against progression skips
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Protection against automation bypasses
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Creative-mode bypass
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Administrative grant and remove commands
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Independent progression between different teams
The system also includes dedicated visual and audio feedback when interacting with locked technologies.
Players can receive:
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Technology lock notifications
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Research unlock notifications
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Custom HUD feedback
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Locked hotbar indicators
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Unlock animations
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Dedicated sounds
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Clear information about missing knowledge
Technology progression is now enforced by the game itself instead of relying only on quest instructions.
COMPLETELY NEW TECHNOLOGY QUEST TREE
The old Technology chapter has been replaced by a completely new Technology Quest Tree built from scratch.
This is not a modification of the previous tree.
The structure, progression, quest placement, dependencies, descriptions, objectives and rewards have all been redesigned specifically for Warspire 3.0.0.
The new tree creates a continuous industrial progression instead of treating every technology mod as an isolated system.
Major branches include:
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Create
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Create Nuclear
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Mekanism
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EnderIO
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Applied Energistics 2
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Northstar
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Storage systems
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SecurityCraft
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Cyclic
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Immersive Aircraft
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Space technology
The main progression follows a clear horizontal path, while optional technologies and secondary systems branch naturally from it.
The new structure is designed to make it immediately clear:
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What technology comes next
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What is optional
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What unlocks another branch
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What requires previous knowledge
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How different mods interact with each other
TECHNOLOGY PROGRESSION
Technology progression has been redesigned around actual industrial development.
Instead of unlocking entire mods independently, Warspire now progressively introduces new capabilities.
The player moves through increasingly complex systems including:
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Early mechanical engineering
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Resource processing
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Mechanical automation
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Electrical machinery
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Factory infrastructure
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Logistics
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Digital storage
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Advanced processing
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Nuclear technology
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Industrial security
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Aviation
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Rocket engineering
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Interplanetary technology
Technologies from different mods now interact much more closely.
A machine from one mod may support or unlock progression in another, creating a much more connected industrial experience.
QUEST DESIGN REWORK
The way Technology quests are designed has also changed significantly.
The new tree uses much more varied objectives and progression conditions.
Quests are no longer designed primarily around collecting arbitrary machines or materials.
Objectives can now represent:
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Crafting
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Production
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Machine construction
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Resource processing
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Exploration
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Technology milestones
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Infrastructure
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Automation
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Combat-related requirements
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Industrial progression
Quest descriptions have also been rewritten to better explain what each technology actually contributes to the player's progression.
NEW TECHNOLOGY REWARDS
Technology Quest rewards have been completely reconsidered.
Rewards are now intended to help progression without immediately invalidating the objective that was just completed.
For example, completing a quest asking for a machine will not simply give the exact same machine back.
Reward value now scales more naturally with:
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Quest difficulty
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Required resources
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Progression tier
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Time investment
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Importance of the milestone
Higher-level technology quests provide more meaningful rewards while avoiding progression-breaking items.
NORTHSTAR AND SPACE PROGRESSION
Space progression has been deeply integrated into the new Technology Tree.
Northstar is no longer treated as a standalone late-game system.
Reaching space now requires a real technological progression.
The new space branch includes progression through:
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Telescope discovery
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Star Table
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Space equipment
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Space Atlas
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Titanium processing
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Rocket Controls
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Rocket Stations
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Interplanetary Navigation
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Rocket Thrusters
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Rocket fuel systems
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Rocket electronics
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Reactor technology
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Heat-resistant materials
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Rocket fuselage construction
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Planetary progression
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Space-station development
Rocket construction now depends on technologies developed throughout the rest of the industrial tree.
Spaceflight is intended to feel like the culmination of everything built before it.
WEAPON MOD CHANGES
Warspire 3.0.0 also changes several weapon-related mods.
Some weapon systems have been removed or replaced in order to reduce overlap and improve the overall combat progression.
Previous versions of the pack contained too many weapons filling the same role, which made balancing difficult and caused large parts of the equipment progression to become irrelevant.
The new weapon selection focuses on:
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Better progression
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Better Better Combat integration
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Fewer redundant weapons
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More distinct weapon roles
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Better loot balance
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Reduced early-game power spikes
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More consistent damage progression
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Better compatibility between combat systems
The goal is not simply to reduce the number of weapons.
The goal is to make each weapon category matter.
COMBAT PROGRESSION REWORK
Combat progression has received another major pass.
Warspire continues moving away from progression based purely on collecting items.
Combat advancement increasingly reflects what the player actually accomplishes.
Progression can involve statistics and milestones such as:
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Enemies defeated
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Damage dealt
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Damage received
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Distance travelled
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Combat experience
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Equipment progression
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Dangerous encounters
Character progression should now better reflect how a player actually fights and survives.
KNOWLEDGE BLUEPRINTS
Knowledge Blueprints are now an important part of technology progression.
They represent the discovery and understanding required to access new technological groups.
Blueprint progression is integrated with:
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FTB Quests
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Warspire Knowledge
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FTB Teams
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Multiplayer progression
Knowledge is shared within the player's team while remaining isolated from unrelated teams.
This allows cooperative progression without allowing another team to unintentionally unlock technologies for everyone.
MULTIPLAYER PROGRESSION
Technology progression has been designed with multiplayer in mind.
Players belonging to the same FTB Team share their research progression.
This means a group can work together toward technological milestones instead of every player being required to repeat the same unlock process individually.
At the same time:
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Different teams remain independent
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Technology cannot be skipped through another team's progress
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Automation respects technology locks
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Creative players retain appropriate bypasses
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Administrators can manually manage research when necessary
STORAGE AND LOGISTICS PROGRESSION
Storage technology is now integrated into the industrial progression instead of being immediately available as an independent convenience system.
The new progression includes systems from:
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Storage Drawers
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Sophisticated Backpacks
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Colossal Chests
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EnderStorage
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Applied Energistics 2
Storage evolves alongside the factory.
Players progress from simple physical storage toward increasingly advanced logistics and eventually digital networks.
INDUSTRIAL INTEGRATION
Warspire 3.0.0 contains extensive work connecting technologies that previously existed mostly independently.
Examples include interactions between:
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Create
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Mekanism
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EnderIO
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Applied Energistics 2
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Northstar
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Create Nuclear
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Storage systems
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Security systems
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Aviation
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Rocket infrastructure
The goal is for Warspire's technology progression to feel like one large ecosystem.
Each new capability should build on something the player has already learned.
RESOURCE AND RECIPE INTEGRATION
Several cross-mod resource inconsistencies have been corrected.
Technology progression now uses more consistent materials and processing chains.
Work has been done around:
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Titanium
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Northstar resources
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Heat-resistant materials
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Uranium progression
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Create processing
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Mekanism processing
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Rocket materials
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Industrial components
Duplicate or conflicting progression paths have also been reduced where possible.
QUEST SYSTEM IMPROVEMENTS
Quest content throughout Warspire has received additional improvements.
Changes include:
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New quest descriptions
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Improved quest dependencies
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Better progression explanations
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More meaningful objectives
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Better reward balancing
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Improved icons
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Cleaner quest placement
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More consistent progression
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Removal of redundant objectives
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Better tutorial content
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Improved optional branches
The objective is to make the quest book useful both as a progression system and as a guide to the pack.
MULTILINGUAL QUEST SUPPORT
Warspire's multilingual quest system has received a large update.
Quest content is available across the supported languages:
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English
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French
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German
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Spanish
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Portuguese
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Russian
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Turkish
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Polish
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Chinese
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Japanese
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Korean
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Italian
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Dutch
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Ukrainian
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Arabic
Major quest chapters, including Technology, Settings and Wake Up, have received additional translation work for V3.0.0.
UI AND PROGRESSION FEEDBACK
Technology progression now provides much clearer feedback.
Trying to interact with something that has not yet been researched should no longer feel like an unexplained failure.
The new system can display:
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Research status
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Missing knowledge
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Technology lock messages
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Unlock notifications
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Animated HUD feedback
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Locked equipment indicators
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Dedicated sound feedback
Unlocking an important technology is now presented as a genuine progression milestone.
BALANCE PASS
Warspire 3.0.0 includes a broad balance pass across progression.
The update focuses on:
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Slower and more deliberate progression
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Reduced sequence breaking
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Better technology pacing
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More meaningful rewards
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Reduced equipment redundancy
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Improved resource requirements
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Better separation between early, mid and late game
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Stronger links between exploration and technology
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Better multiplayer progression
The objective is to preserve Warspire's difficulty while making progression more understandable and rewarding.
I WANNA CRY
A new optional challenge mode has been added for players who want Warspire to be even more punishing.
I Wanna Cry is a permanent per-player difficulty choice designed for players who deliberately want a much harsher playthrough.
Once activated, there is no normal way to undo it.
The mode applies a large collection of permanent penalties, including:
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Maximum health reduced to 6 hearts
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Increased damage taken
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Heavily reduced healing
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Reduced melee and ranged damage
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Slower attack speed
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Reduced movement and swimming speed
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Slower mining
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Slower bow draw speed
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Flat armor penalty
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Reduced armor effectiveness and toughness
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Reduced XP gain
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Reduced interaction reach
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Extremely poor luck
The effects persist through death, respawning and normal progression.
This mode is completely optional and is intended for players who want an intentionally brutal Warspire experience.
You chose this. Warspire will remember.
PERFORMANCE AND CLEANUP
V3.0.0 also continues the ongoing cleanup of the modpack.
Changes include:
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Removal of unnecessary overlap
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Replacement of selected mods
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Configuration cleanup
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Compatibility improvements
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Reduction of redundant systems
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Internal progression cleanup
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Additional optimization work
Warspire continues to target multiplayer environments and lower-end systems where possible without removing important gameplay systems.
FIXES
A large number of smaller problems have been corrected throughout development of V3.0.0.
These include fixes involving:
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Quest dependencies
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Technology progression
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Incorrect requirements
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Resource integration
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Titanium processing
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Northstar progression
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Rocket requirements
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Heat-resistance tags
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Technology locking
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Automation interactions
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Quest descriptions
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Quest rewards
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UI feedback
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Multiplayer progression
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Cross-mod compatibility
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Various configuration issues
IMPORTANT FOR EXISTING WORLDS
Warspire 3.0.0 fundamentally changes technology and quest progression.
Existing worlds may therefore contain technologies, machines or progression states obtained under the previous system.
For the intended Warspire 3.0.0 progression experience, a new world is recommended.
WARSPIRE 3.0.0
V3.0.0 represents an important step toward Warspire's long-term vision:
A hardcore RPG and technology modpack where survival, combat, exploration and industry are all parts of the same progression.
Instead of dozens of independent systems, Warspire is becoming one interconnected experience.
Thank you for playing Warspire.
— cybrrr
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