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1.21 Neoforge Modpack, mainly made to be used on it's server, engaging with fun, interesting and various ways to play !

Description

๐ŸŒ A World Built to Be Lived In

This modpack is not about finishing quests.
It’s about building a world, slowly, deliberately, together.

Here, progress is not a straight line.
There is no single “correct” path, no checklist you rush through, no meta you’re forced to follow.
Instead, the pack gives you systems, tools, and goals — and then steps back.

What you do with them is up to you.


๐Ÿงญ The Vision

This modpack was designed with one idea in mind:

A long-term multiplayer world where players grow, specialize, trade, explore, and build something that actually feels permanent.

Everything is built around:

  • Freedom of progression

  • Meaningful effort

  • Player interaction

  • Creativity over optimization

You are not meant to “beat” this pack in a weekend.
You are meant to settle in, create infrastructure, make choices, and slowly shape your own corner of the world.


๐Ÿ“œ Quests as Guidance, Not Chains

The quest system is here to teach, inspire, and give direction, not to lock you in.

There are 8 major quest chapters, each representing a different way to play:

  • Industry & automation

  • Wealth & economy

  • Exploration & bosses

  • Cobblemon & collection

  • Building & creativity

  • Combat & power

  • Long-term milestones

  • Optional challenges

You can follow them in any order, switch focus whenever you want, or ignore entire sections for dozens of hours.

Some quests explain mechanics.
Some unlock systems.
Some are huge, long-term goals that take days or weeks.

And many of them are simply there to say:
“Hey — here’s something cool you could try.”


๐Ÿ’ฐ Wealth, Money, and Player Economy

Richesse matters here — but not in a boring way.

Emeralds are still important, but they’re only the beginning.
Through cutting, refining, and transformation, they become Gemstones, then Cogs — the main currency of the modpack.

With money, you can:

  • Store and manage wealth through banks

  • Open player shops

  • Trade with others

  • Invest in automation

  • Access powerful items through the Admin Shop

Money is not handed to you.
It comes from infrastructure, automation, trading, and smart decisions.

And yes — you can get absurdly rich.
If you earn it.


โš™๏ธ Industry, Create, and Automation

Automation is deep. On purpose.

Create is the mechanical heart of the pack, supported by many other mods, but never replaced.
Factories are not one-block solutions — they are systems.

You’ll build:

  • Multi-step production chains

  • Large-scale factories

  • Logistics networks

  • Machines that actually feel like machines

Some recipes are intentionally complex.
Not to frustrate you — but to reward planning, scaling, and engineering.

This is a pack where watching your factory run is part of the fun.


๐Ÿงฟ Exploration, Bosses, and Eyes

The world is full of danger — and secrets.

Bosses are divided into three tiers, each more demanding than the last.
Defeating them grants Boss Souls, which are used to craft special Eyes.

These Eyes work like Eyes of Ender — but for:

  • Specific bosses

  • Rare structures

  • Dangerous locations

Nothing is random.
If you want to find something powerful, you craft the tool that leads you there.

Exploration is deliberate, rewarding, and always tied to progression.


๐Ÿงข Cobblemon, Reinvented

Cobblemon is not just “there”.
It’s a full progression system.

  • Catching Pokémon is only the start

  • Producing Pokéballs is a serious industrial challenge

  • Higher-tier balls require automation, machines, and rare resources

If you want to automate everything, you can.
If you just want to explore and collect, that works too.

Cobblemon fits naturally into the world — not as a side activity, but as a pillar.


๐Ÿ—๏ธ Building as Progression

Building matters. A lot.

There is an entire quest chapter dedicated to player builds:

  • Bases

  • Factories

  • Villages

  • Bunkers

  • Space stations

  • Farms

  • Trophy rooms

  • Portals hubs

Builds are validated by admins, not by block counters.
What matters is:

  • Coherent theme

  • Clear intention

  • Real effort

No schematics from the internet.
Everything must be designed by you.

This is about expression, not perfection.


โš”๏ธ Power, Weapons, and Endgame

Yes, there are extremely powerful items.
No, they are not easy to obtain.

Some items:

  • Cannot be crafted at all

  • Require events or admin validation

  • Demand huge investments of time and resources

Unbreakable tools, soulbound gear, overpowered enchantments — they exist, but they are earned, not rushed.

Power is a reward for mastery, not grinding.


๐Ÿค Multiplayer First, Always

This modpack truly shines in multiplayer.

  • Player-run economy

  • Team-based chunk claiming

  • Shared infrastructure

  • Cooperative boss fights

  • Trade, diplomacy, specialization

You can play solo.
But the world feels more alive when players interact, trade, compete, and cooperate.


๐ŸŒŸ Final Words

This is not a speedrun pack.
This is not a checklist pack.
This is not a “do everything once and quit” pack.

This is a world to invest in.

Build your base.
Design your factories.
Hunt bosses.
Grow rich.
Create something memorable.

And most importantly:
Play it your way.


๐Ÿ’ฌ Join the Community

Questions, ideas, bugs, suggestions, or just to talk:

๐Ÿ‘‰ https://discord.gg/aPHPJS3YBG