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A modpack based around create and colonies

Description

This is a multiplayer-focused modpack built around Create mod and MineColonies.

The idea is pretty simple: instead of everyone doing their own thing, you actually build something together. One part of the pack is about creating machines and automation, and the other is about building and running a living colony. When those two parts come together, the game starts to feel a lot more like a functioning world than just a survival base.

What you actually do in this pack

You’ll spend a lot of time building machines with Create. Not the usual “place a block and it works” kind of automation, but proper setups with belts, gears, and moving parts. You’ll be designing factories that process resources, move items around, and scale up as your needs grow.

At the same time, you’re running a colony with MineColonies. That means builders putting up structures for you, workers gathering resources, and guards keeping things safe. The colony grows over time, and it actually depends on you supplying it properly.

Where it gets interesting is how these two systems feed into each other. Your machines can produce the materials your colony needs, and your colony gives purpose to the things you automate. Instead of grinding resources for no reason, you’re doing it because your town actually needs them.

Why it’s built for multiplayer

This pack is made with multiplayer in mind from the start. It works in singleplayer, but it’s not really the point.

It’s a lot more fun when people split roles naturally. Someone focuses on building factories, someone else manages the colony, another handles logistics or resource gathering. You don’t have to force it, it just kind of happens once things get going.

What makes it different

The goal isn’t to rush progression or stack as many mods as possible. It’s to create a setup where everything you build has a purpose.

Your base turns into an actual settlement. Your machines aren’t just for efficiency, they’re there to support something bigger. And instead of hitting endgame quickly, you end up expanding, improving, and refining what you’ve already built.