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Valhalla Factory

A medium sized modpack built around Create and Tinker's Construct with a focus on Performance and Animations.

File Details

Valhalla Factory-1.1.0.zip

  • R
  • Mar 15, 2025
  • 2.50 MB
  • 20
  • 1.20.1
  • Forge

File Name

Valhalla Factory-1.1.0.zip

Supported Versions

  • 1.20.1

Attention: You should probably make a new world with this version of the pack.

 

Today I found out that even as a pack's creator, you can't actually see the changelog of a rejected version. To top it off, this was a larger update of the pack too. So I am trying to recreate the changelog I had written up from memory and datemodified/created values of files. This changelog is going to be non-comprehensive because my memory is not that good.

 

Mods Added/Enabled:

  • Too Many Trims
  • Create Metalwork
  • Every Compat (Stone and Wood)
  • Create Enchantment Industry
  • Better Compatibility Checker
  • Savage and Ravage (With Tinkers Integration)
  • Explosive Enhancement
  • Horse Combat Controls
  • Better Climbing
  • Ben's Sharks
  • Create Food
  • Global Packs (This does what I was looking to use KubeJS for, so I have pushed off working on that one)
  • Better Ping Display
  • Fast IP

Mods Disabled/Removed:

  • Zombie Awareness: Disabled. Mobs act wonky in this pack because they treat things as light and sound sources when it doesn't make sense. Disabled, not removed, because I am going to dig through the config and see if this is something I can fix.

Default Config Changes:

  • A couple of things, I honestly can't remember what.