File Details
Unyielding-0.6.0
- B
- Nov 2, 2025
- 292.78 MB
- 82
- 1.12.2
- Forge
File Name
Unyielding-0.6.0-CLIENT.zip
Supported Versions
- 1.12.2
Details here:
https://github.com/Sereath/Unyielding/commits/main/
- Removed:
Bountiful
Controlling
Material Changer
Neat
Forced Resourcepacks
Scalar
SerializationIsBad
NonConflictKeys [Forge]
Tinkers Construct
Tinker's JEI
Screenshot to Clipboard (Forge)
- Updated:
RenderLib
Dark Mode
BHMenu
BilingualName
Into The Dungeons
Worse Hurt Timer
NeverEnoughAnimation
Xaero's World Map
CraftTweaker
Future Fireproof
MixinBooter
Mo' Creatures Extended
Forgelin-Continuous
Growthcraft Community Edition
JEI Utilities
Alfheim
CensoredASM
StellarCore
File Director
Lycanites Redux
Had Enough Items
Scape and Run: Meshi
Fugue
Inventory Bogo Sorter
GroovyScript
JEI Area Fixer
ModularUI
Simple Voice Chat
CraftPresence
UniLib
LibNine
Tinkers' Evolution
Universal Tweaks
- Added:
Ender's Modpack Tweaks
Delivery
More Overlays
Enhanced Armaments
Flare (Spark for 1.12.2)
Enchantment Library
Sanity: Prequel
Broken Wings
Mobs Properties Randomness
Roguelike Dungeons -- Fnar's Edition
ZS Packet
Loot Beams Retro
TechgunsMixins
Default Key Setup
Key Binding Patch
Tinkers' Antique
- Charm:
B:ExtractEnchantments=true -> false
B:LeatherArmorInvisibility=true -> false
B:RecordsStopBackgroundMusic=true -> false
B:RemoveNitwits=true -> false
B:StackableMilkBuckets=true -> false
B:MoreVillageBiomes=true -> false
B:SpectreHaunting=true -> false
B:StackableEnchantedBooks=true -> false
Disabled Charm Spectre spawns in d10
- ItemPhysic Full:
"burningItems"
Deleted all entries
"isWhitelist": true -> false
- Champions:
Adaptable & Shielding blacklist: + ender_dragon
- RLM:
B:"Item Reach Attribute (ItemPhysics)"=true -> false
- Deadly Monsters Patched:
D:"Global Health Multiplier"=2.5 -> 3.0
D:"Global Strength Multiplier"=2.5 -> 3.0
- Item Stages:
B:changeRestrictionTooltip=true -> false
- Bonus true damage for several mobs
- Carry On:
Added wells and elevators to the blacklist
- Set Bonus:
Various movement speed tweaks to multiple sets; general speed nerf.
Netherite Health Bonus +40% -> +20% ; the material is actually far too accessible for how good it is.
- LM:
Various attack speed tweaks to all materials; general speed nerf.
Multiple blocks have been made more resistant
- Progressive Core:
S:allmaterialsAttackDamage=8.0 -> 5.0
Its equipment can now also roll for bonus attributes
- Tooltip changes
- Mod Name Tooltip:
S:modNameFormat=blue italic -> dark_gray italic
- Legendary Tooltips:
All Enhanced Armaments and Fabled Works compatible items now use the same border for the sake of clarity (except for endgame items)
- Curses will no longer be hidden
- (Unofficial) Bosses of Mass Destruction + Dungeon Additions:
Adjusted the enemy values according to the latest update's new defaults
Its new armour and weapons have been added to the Enhanced Armaments and Fabled Works lists
An HP set bonus for the new armour
Generation tweaks
- The Hordes:
Weight tweaks so that lesser units are more common
- Tool Progression:
Multiple mining level changes
- VN:
B:"Modern Villager Profession Skins"=true -> false (temporary)
- Tyrian blocks will now have a hardness of 21 and a new recipe
- Nether Metal TG blocks hardness from 21 to 18
- Loot tweaks
Flight rings removed from InControl drops
A Geiger counter has been added to the TG forts loot tables
Removed 'scrap' boxes from most loot
- Mowzies:
Naga
I:max_group_size=4 -> 2
I:spawn_rate=4 -> 3
- World tweaks:
AW2 target_lists.json
BiomeTweaker files
CQR VegetatedCave
- Now as the players delve deeper into the world, the mob stats scale up.
- Recurrent Complex:
Several structures tweaks and a new overworld Trading structure
GiganticTree
GiganticTree1
From Rare (1666) to Common (100)
DesertFort
From Adventure (330) to Common (100)
Village_house_birch_estate_2
From Adventure (330) to Common (100)
- Corrected the damage value of some of the RS bronze weapons
- A couple of basic bonuses for RS weapons
- Ender Skills:
Heal Aura and Heal Self cooldown increased
Small rebalance
- Mutant Beasts:
I:"Mutant Creeper Spawn Rate"=1 -> 0
Incompatible with 'Mobs Properties Randomness' for some reason
- Roguelike Dungeons -- Fnar's Edition:
rogueSpawners=true -> false
Otherwise a perpetual spam of:
```
[minecraft/EntityTrackerEntry]: Fetching addPacket for removed entity
```
- Extra Alchemy:
Disabled Cheat Death
- FM:
Disabled custom window
- Renamed 'Regeneration' to 'Recovery'
- TG Clusters for dim: 5 7 10
- InControl:
LM "random": 1.0 -> 0.05
- Loot Beams Retro:
legendaryTooltipsCompat=true -> false (added 2 mins to the loading time)
- StellarCore:
B:AlwaysDeferChunkUpdates=false -> true
B:ParallelTextureLoad=false -> true
B:QuestInventoryListenerImprovements=false -> true
- AW2:
Removed most nations
- Trinkets and Baubles:
Race rings rebalance
I:"02. Requred Hits"=5 -> 10
- Special AI cfg regen
- CQR:
SpectreDungeon
weight = 35 -> 30
chance = 70 -> 50
- RLT:
B:pathfindingChunkCacheFix=true -> false
- AppleSkin:
B:show.food.values.in.tooltip=true -> false
B:show.food.values.in.tooltip.always=true -> false
- Removed Aurorian portal frame recipe
- Added an Aurorian portal structure to DIM3
- SRR:
Global multipliers from 2.0 to 2.5
- CensoredASM:
B:copyScreenshotToClipboard=false -> true
- Credit for Raziel and Dodo for a structure built in the QZ server
- SRP:
Dispatchers re-enabled
S:"Bleeding Damage"=0.04 -> 0.06
Bonus HP for the weapons

