File Details
Ucci Modpack.zip
- R
- Aug 8, 2023
- 129.72 KB
- 23
- 1.19.4
- Forge
File Name
Ucci Modpack.zip
Supported Versions
- 1.19.4
Added so far (C: Client Side, S: Server Side, B: Both):
- Mods
- Mouse Tweaks: adds a number of functionalities to the mouse (C)
- Controlling: adds search bar to key bind menu (C)
- Item Highlight
- *in need of config: add boarders for modded items
- Tiny Item Animations: Makes Items Grow in Size as you Move Them (C)
- *in need of config: item growth too large imo
- Item Boarders
- *in need of config: give modded items boarders
- Showcase Item: allows players to show of item in chat (B)
- Lootr: makes dungeon chests client side, so everybody can loot them (B)
Coming Soon:
- Config:
- Item Highlight: add boarders for modded items
- Tiny Item Animations: in need of config: item growth too large imo
- Item Boarders: give modded items boarders
- Showcase Item: allows players to show of item in chat (B)
- BetterCombat:
- Add Ignite sword to BetterCombat registry
- Look at legendary item settings: can they be enchanted, etc
- Change sword modelsizes
- Legendary bigger
- Ignimium smaller
- AutoLevel
- Add skellewag to viewable level blacklist
- Potentially make bosses level: if so then maybe also drop their base stats to be fair?
- WorldGen
- See if its possible to change generated structures to be potentially unbreakable through security craft or the enemies give you tons of mining fatigue
- Make universal block removers unusable by players if above is done through security craft: maybe through the skill tree
- Skill Tree
- Make spawners unbreakable via the skilltree
- Restrict the Structure Compass
- Also as an aside also maybe blacklist the end fortress etc?
- Make bigger
- Include Negetive Traits/Tradeoffs
- Test Double Traits from one skill
- Swap Archery Tree and then split boots into adventure and agility
- Give adventure the skillcloak that allows for the transfer of enchantments
- Skill Cloaks
- See if it’d be possible to combine cloaks like enchanted armor?
- Additional mods:
- Possibly adding a structure gen mod to better control that
Added so far (C: Client Side, S: Server Side, B: Both):
- Mods
- Mouse Tweaks: adds a number of functionalities to the mouse (C)
- Controlling: adds search bar to key bind menu (C)
- Item Highlight
- *in need of config: add boarders for modded items
- Tiny Item Animations: Makes Items Grow in Size as you Move Them (C)
- *in need of config: item growth too large imo
- Item Boarders
- *in need of config: give modded items boarders
- Showcase Item: allows players to show of item in chat (B)
- Lootr: makes dungeon chests client side, so everybody can loot them (B)
Coming Soon:
- Config:
- Item Highlight: add boarders for modded items
- Tiny Item Animations: in need of config: item growth too large imo
- Item Boarders: give modded items boarders
- Showcase Item: allows players to show of item in chat (B)
- BetterCombat:
- Add Ignite sword to BetterCombat registry
- Look at legendary item settings: can they be enchanted, etc
- Change sword modelsizes
- Legendary bigger
- Ignimium smaller
- AutoLevel
- Add skellewag to viewable level blacklist
- Potentially make bosses level: if so then maybe also drop their base stats to be fair?
- WorldGen
- See if its possible to change generated structures to be potentially unbreakable through security craft or the enemies give you tons of mining fatigue
- Make universal block removers unusable by players if above is done through security craft: maybe through the skill tree
- Skill Tree
- Make spawners unbreakable via the skilltree
- Restrict the Structure Compass
- Also as an aside also maybe blacklist the end fortress etc?
- Make bigger
- Include Negetive Traits/Tradeoffs
- Test Double Traits from one skill
- Swap Archery Tree and then split boots into adventure and agility
- Give adventure the skillcloak that allows for the transfer of enchantments
- Skill Cloaks
- See if it’d be possible to combine cloaks like enchanted armor?
- Additional mods:
- Possibly adding a structure gen mod to better control that
- Mods
- Possibly adding a structure gen mod to better control that