UcciCraft

A Modpack which incorporates RPG elements such as bosses, a skill tree, and enemy scaling as you go further down and from spawn, which create a unique sense of progress within the framework of mostly vanilla minecraft.

File Details

Ucci Modpack.zip

  • R
  • Aug 8, 2023
  • 129.72 KB
  • 23
  • 1.19.4
  • Forge

File Name

Ucci Modpack.zip

Supported Versions

  • 1.19.4

Added so far (C: Client Side, S: Server Side, B: Both):

  • Mods
    • Mouse Tweaks: adds a number of functionalities to the mouse (C)
    • Controlling: adds search bar to key bind menu (C)
    • Item Highlight
      • *in need of config: add boarders for modded items
    • Tiny Item Animations: Makes Items Grow in Size as you Move Them (C)
      • *in need of config: item growth too large imo
    • Item Boarders
      • *in need of config: give modded items boarders
    • Showcase Item: allows players to show of item in chat (B)
    • Lootr: makes dungeon chests client side, so everybody can loot them (B)

Coming Soon:

  • Config:
    • Item Highlight: add boarders for modded items
    • Tiny Item Animations: in need of config: item growth too large imo
    • Item Boarders: give modded items boarders
    • Showcase Item: allows players to show of item in chat (B)
    • BetterCombat:
      • Add Ignite sword to BetterCombat registry
      • Look at legendary item settings: can they be enchanted, etc
      • Change sword modelsizes
        • Legendary bigger
        • Ignimium smaller
    • AutoLevel
      • Add skellewag to viewable level blacklist
      • Potentially make bosses level: if so then maybe also drop their base stats to be fair?
    • WorldGen
      • See if its possible to change generated structures to be potentially unbreakable through security craft or the enemies give you tons of mining fatigue
      • Make universal block removers unusable by players if above is done through security craft: maybe through the skill tree
    • Skill Tree
      • Make spawners unbreakable via the skilltree
      • Restrict the Structure Compass
        • Also as an aside also maybe blacklist the end fortress etc?
      • Make bigger
      • Include Negetive Traits/Tradeoffs
      • Test Double Traits from one skill
      • Swap Archery Tree and then split boots into adventure and agility
        • Give adventure the skillcloak that allows for the transfer of enchantments
      • Skill Cloaks
        • See if it’d be possible to combine cloaks like enchanted armor?
      • Additional mods:
        • Possibly adding a structure gen mod to better control that

          Added so far (C: Client Side, S: Server Side, B: Both):

          • Mods
            • Mouse Tweaks: adds a number of functionalities to the mouse (C)
            • Controlling: adds search bar to key bind menu (C)
            • Item Highlight
              • *in need of config: add boarders for modded items
            • Tiny Item Animations: Makes Items Grow in Size as you Move Them (C)
              • *in need of config: item growth too large imo
            • Item Boarders
              • *in need of config: give modded items boarders
            • Showcase Item: allows players to show of item in chat (B)
            • Lootr: makes dungeon chests client side, so everybody can loot them (B)

          Coming Soon:

          • Config:
            • Item Highlight: add boarders for modded items
            • Tiny Item Animations: in need of config: item growth too large imo
            • Item Boarders: give modded items boarders
            • Showcase Item: allows players to show of item in chat (B)
            • BetterCombat:
              • Add Ignite sword to BetterCombat registry
              • Look at legendary item settings: can they be enchanted, etc
              • Change sword modelsizes
                • Legendary bigger
                • Ignimium smaller
            • AutoLevel
              • Add skellewag to viewable level blacklist
              • Potentially make bosses level: if so then maybe also drop their base stats to be fair?
            • WorldGen
              • See if its possible to change generated structures to be potentially unbreakable through security craft or the enemies give you tons of mining fatigue
              • Make universal block removers unusable by players if above is done through security craft: maybe through the skill tree
            • Skill Tree
              • Make spawners unbreakable via the skilltree
              • Restrict the Structure Compass
                • Also as an aside also maybe blacklist the end fortress etc?
              • Make bigger
              • Include Negetive Traits/Tradeoffs
              • Test Double Traits from one skill
              • Swap Archery Tree and then split boots into adventure and agility
                • Give adventure the skillcloak that allows for the transfer of enchantments
              • Skill Cloaks
                • See if it’d be possible to combine cloaks like enchanted armor?
              • Additional mods:
                • Possibly adding a structure gen mod to better control that