Description

Purpose:
Minecraft is already an amazing game, especially due to its alliance and accordance with Maslow's Hierarchy of Needs. However, there are some aspects of the game that somewhat take from the immersion (shelter not being necessary, combat not being very challenging earlygame, and a bit of a lack of methods to express and feel self-actualization). What is Maslow's Hierachy of Needs?
Encourages creativity and exploration through Create, providing a unique experience through modular blocks that fit seamlessly into the vanilla progression. These redstone-like blocks are aesthetically pleasing yet functionally incredible. Still, Create's assortment is entirely optional, as we have not bound any integral aspects of progression behind automation. Nonetheless, You are encouraged to explore in order to craft, build and gain the materials to make farms, etc.
In order to make the main progression feel a bit more centered, there have been various difficulty enhancements in terms of mobs. Mobs can now break blocks up to a certain hardness (mobs cannot break Deepslate) which encourages tactical building & mining, while also making shelter necessary. Moreover, building is now seamlessly tied into the progression while still feeling "natural" from a game standpoint.
Textures that have been left out by the Village and Pillage update have been enhanced to fit more inline with the rest of the blocks ingame as well. A variety of features from Mojang's official biome votes and concept logs have been added to the game as well. The enchantment system has been overhauled, and villager trading has had a slight nerf.


