Description
Have you ever thought, "I don't like how every tech modpack uses the same mod's progression"? Are you tired of building the same Waterwheel array/Bronze boiler/ect every pack? Say no more..
TREGICALITY: WITH MULTIBLOCK TIME TRAVEL(Formery known as treggeck 2) is a modpack that mainly uses MBD2, a mod that allows custom multiblocks, for most of the pack's progression. Nearly every progression of the pack is custom - custom items, custom machines, custom processing lines, and most imporatntly, 33 Custom multiblocks to build and automate.

- No hunger! Focus on tech, not farming.
- Yes Keepinventory! Focus on tech, not running around trying to get your stuff.
- Yes, create is included in the pack. However, it is mainly for the logistics, the trains, and the addons. Create progression is mostly removed, and stress units are free.
- Geolosys ore veins, including a "mineral rich ore" Vein, that drops every types of ore, for easy mining! Also, early game 7x7 mining!
- Relatively early game drills for infinite ores!
- Interdimensional trains!

- No overworld - uses Prehistoric Fauna's dinosaur world preset, for fresh gameplay.
- QOL tools! Tools to build multiblocks without having to set each block, or to destroy an entire multiblocks, implemented through kube are included. Tools to build platforms and roads for easy building are also included.
This pack is in BETA now.
This pack has a custom event that runs at first joining a world. You will be teleported to a room with a door. If something abnormal happens during this event, that breaks gameplay, try deleting and making a new world, and consider messaging me about it. It works ok most of the time with only small issues from my testing, but is is implemented in a janky way and it is still considered unstable.
If you are running it on a server, and got kubejs errors, check if the server files contain the "ldlib" file.
This pack does not have an official discord, but It has a channel in the Minecraft Pack Development's "TREGGECK" channel, or Modpack Dev Knowledgebase's "TREGGECK, TREGICALITY, and other stuff of mine" thread. You can notify me of bugs there.
Bug reports and suggestions welcome, but expect bugfixes and updates to be slow, as I cannot dedicate as much time as I want to into packdev recently.
ALWAYS make backups before updating.
This pack is unlikely to run on mac environments. Sorry!
Everything can be subject to change in later versions.
Known issues and suggestions on the To-Do list:
Issues:
The opening cutscene(being put in a room) is very janky, esepcially with how it requires the player to die once to trigger it. Fixing this is on the to do list, but so far I found no other method that works reliably.(Fixed in 0.1.3)The new world portal quest is written in an ambiguous way- it says to press the void portal with the space token. It means to put the void portal with a space token in the metal press, not click the portal with the token, which gives new universe portal blocks, then ignite the portal with the space token after building it.(Fixed in 0.1.3)CrazyAE2's energy interface can turn AE(which is free) into FE. The energy interface will be made uncraftable in the next update.(Fixed in 0.2)- The supply beacon for vehicles are janky, and often the timer does not work, leading to erratic behavior.
- 2-Block machines will show inventroy fluids even when there isnt a tank on top of it. This is unlikely to be fixed in the near future, due to it being a visual bug and there being no easy way to fix this to my knowledge.
Suggestions:
add a FE-taking furnace before the multiblock oven to replace jumbo furnaces.(Fixed in 0.3)add a better way to make the car other than crafting a mob capture tool with the car in it.(Fixed in 0.2)


