Too Many Dwellers/Stalkers

As many Dwellers/Stalkers as possible.

File Details

Too Many Dwellers-1.20.1-v1.8.1

  • R
  • Apr 20, 2025
  • 106.99 KB
  • 211
  • 1.20.1
  • Forge

File Name

Too Many Dwellers.zip

Supported Versions

  • 1.20.1

-Added mod "Befall"; disabled spawning on surface and other dims. decreased spawnrate

-Entity Culling had option TickCulling, it would stop ticking entities if they were not near player, I added only necessary dwellers in whitelist to make them always tick because otherwise they would break/quickly despawn. This change might have moderate impact on performance.

-Updated guidebook and some mods

 

IMPORTANT NOTICE

 

If you are upgrading your world (from 1.7.x) to a new version of modpack some of the features added in the past few updates will not work including this one.

Follow this guide step by step;

 

  1. 1. Launch version 1.8.1,
  2. 2. Load into your old world,
  3. 3. Copy seed and remember the coordinates of your base, 
  4. 4. Create a new world with seed that you copied, close minecraft,
  5. 5. Go into saves folder and open your newly created world, inside delete everything except level and level_old,
  6. 6. Now, back to saves folder, open your old world and delete level and level_old, other files stay untouched,
  7. 7. After steps 5 and 6 you should have: New world (containing only level and level_old), Old world (containing all files except level and level_old), 
  8. 8. Copy all files from your old world into new world,
  9. 9. Launch curseforge and load into your new world,
  10. 10. Do these commands: /reload /wsc @p reset (if wsc command is not present don't worry)
  11. 11. Teleport to your base and you are good to go.