File Details
Too Many Dwellers-1.20.1-v1.8.1
- R
- Apr 20, 2025
- 106.99 KB
- 211
- 1.20.1
- Forge
File Name
Too Many Dwellers.zip
Supported Versions
- 1.20.1
-Added mod "Befall"; disabled spawning on surface and other dims. decreased spawnrate
-Entity Culling had option TickCulling, it would stop ticking entities if they were not near player, I added only necessary dwellers in whitelist to make them always tick because otherwise they would break/quickly despawn. This change might have moderate impact on performance.
-Updated guidebook and some mods
IMPORTANT NOTICE
If you are upgrading your world (from 1.7.x) to a new version of modpack some of the features added in the past few updates will not work including this one.
Follow this guide step by step;
- 1. Launch version 1.8.1,
- 2. Load into your old world,
- 3. Copy seed and remember the coordinates of your base,
- 4. Create a new world with seed that you copied, close minecraft,
- 5. Go into saves folder and open your newly created world, inside delete everything except level and level_old,
- 6. Now, back to saves folder, open your old world and delete level and level_old, other files stay untouched,
- 7. After steps 5 and 6 you should have: New world (containing only level and level_old), Old world (containing all files except level and level_old),
- 8. Copy all files from your old world into new world,
- 9. Launch curseforge and load into your new world,
- 10. Do these commands: /reload /wsc @p reset (if wsc command is not present don't worry)
- 11. Teleport to your base and you are good to go.