File Details
Together We Thrive 2-1.0.2.zip
- B
- Apr 15, 2020
- 282.14 KB
- 193
- 1.12.2
File Name
Together We Thrive 2-1.0.2.zip
Supported Versions
- 1.12.2
+ Gardens now only drop one item each
+ Gardens will no longer spread
+ New server mod: LagBGon. Mod that automatically culls unnecessary entities in intervals, will unload chunks faster if the tps is low and generally tries to keep lag off
+ Money can be earned any way you can earn XP, so a non-violent method is possible. This rate is 2 gold per XP point. Zombies typically drop around 5 XP, so 10 gp.
+ PVP has been disabled (For now)
+ Bred animals can no longer be stacked past 10 in a 5 block area (We'll still cull livestock if someone goes overboard with it)
+ PMing is possible now
+ The Send Mail NPC can no longer be killed
+ TFC metals will now be used instead of Immersive Engineering where possible (This means that temps will be kept when ingots are unmolded)
+ Updated Terrafirmacraft
Fixed old sheep's missing wool texture.
Fixed missing item model for Cooked Gran Feline.
Minor fixes for deer and goat models / textures.
Updated zn_ch translation.
Fixed missing lang key for Olive Oil Water.
Barrels not remembering their recipe when sealed / replaced.
Added flora diversity & density to creature spawn mechanics.
Tweaked world gen to have slightly less endless primordial forest.
Tweaked some animals to spawn on certain biomes.
Predators are bound by time rules (ie: black panthers attack at night, bears at day, children never attacks. Rules are invalid [they will attack regardless] if animal is provoked).
Undead creatures now spawn with equipment.
Some tweaks in animals: Some misc. animals hunt for food (ie: Untamed wolf hunts rabbits and sheep).
Added new old animal textures to distinguish from normal animals.
Added a method to process Olive Oil from olives, to be used (in future) by lamps.
Updated zh_cn localization
Added squids to aquatic biomes.
Added a quiver for storage of javelins and arrows, and resupply of both.
Tweaked weapons/tools damage output, some major combat balancing.
Added entity damage resistance capability loading via json
Fixed a bug in familiarity where children animals when become adult resets their familiarity to the cap.
Add a config option for water drinking speed
Only valid handstones are allowed in the Quern handstone slot
Add a TFC paper recipe
Old / Young animal tooltips are not reversed.
Ore dictionary blockClay -> blockClayDirt
Missing localization for grilled food traits
Incorrect localization for some berry bushes
Creative players aren't slowed by movement penalties from leaves, plants or snow.
Added config options for movement penalties for leaves, snow, and plants.
Added proper deer localization.
Salads and soup bowl return should be correct?
Animals (where appropriate) don't eat rotten food.
Fixed a bug in classic's old models.
Added missing cullfaces to various models
Metal swords now have the sweeping effect.
+ Updated TFC Water Flasks
Fixed loot tables for animals, so bladders drop less.
+ Updated TFCTech Unofficial
Added sandSilica ore dictionary registration to just after items
Fixed missing energy gauge bottom pixel
Added lang entries to GUI tooltips
Fixed glass block mold knapping recipe
Wire drawing recipes will now ignore alpha

