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Put nature in it's place and build the factory of your dreams

Description

Welcome to the continuation of my TMCP Series

Tech & Magic: Factorize, made in 1.20.1, shares the same base design of the rest of the series, a mountain of performance mods. As the title suggests, this pack focuses on machines and all you can do with them, while trying to add in fun extras to keep things light in an otherwise automation focused mod lineup.
 

Currently Featuring:

Tech - Create and many of it's addons, as well as the staples like Immersive Engineering, Mekanism and it's modules, Pneumaticraft, AE2, and Refined Storage.
Magic - Error 404: Mods not Found
Tweaks - Custom starting inventory (A tome with all the guides in it),  a cleaned up JEI for ease of searching, quality of life recipe additions, and edits to Apotheosis (No enchantment module for you)
 

Common Questions:

What Happened to the magic mods? - Corporate cut out budget before we could make a selection, and the Office Wizard won't take our IOU after what happened last time.
Is this still a Tech & Magic Pack without the magic? - What an interesting question, but it seems we've run out of time for today, better luck next time!