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Tis the Season

A small casual modpack focused on Serene Seasons and watching your world change around you.
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Tis the Season-1.5.0

File nameTis the Season-1.5.0.zip
Uploaded
Sep 10, 2026
Downloads
23
Size
707.8 KB
Mod Loaders
NeoForge
File ID
8853059
Type
R
Release
Supported game versions
  • 1.21.1

What's new

Mod additions and removals

  • Added Enhanced Celestials 2 Core
    • To replace Enhanced Celestials with a newer and more optimized version
  • Added Enhanced Celestials 2 Default Lunar Events
    • Now rewritten to work better and not have as much performance impact!
  • Removed Enhanced Celestials
    • Made redundant by Enhanced Celestials 2.
  • Added Immersive Overlays
    • Let's you see information provided by compasses, clocks, calendars etc, just by having them in your inventory!
      • These overlays can be toggled off by pressing the O key by default.
  • Added Infernal Expansion Redux
    • The return of my all time favourite nether expansion mod!
    • Adds Voline mobs to the nether wastes and Warpbeetle mobs to the Warped Forest.
    • Adds the Glowstone Canyon biome to the nether as well as many glowstone-related building blocks!
      • Adds Glowsquitos, Silkmoths and Blindsight mobs to the biome as well.
  • Added Spawn
    • This mods adds some new biomes and mobs mainly based around the Ocean.
    • Mobs include:
      • Ants
      • Anglerfish
      • Barracuda
      • Herring
      • Barbed (Hostile)
      • Booby (The bird)
      • Bluefish
      • Sunfish
      • Dodos
      • Coastal Crabs
      • Spider Crabs (Hostile)
      • Firekeeper (Hostile)
      • Hamsters
      • Marine and terrestrial iguanas
      • Seahorses
      • Octopi
      • Pilot Fish
      • Seacows
      • Seals
      • Tuna
      • Stickbugs
      • And more!
    • Biomes include:
      • Rocky Shore
      • Tide Pools
      • Seagrass Meadow
      • Deep Warm Ocean
      • Sandy Island
      • Tropical Island
      • Cold Island
      • Ant Gardens
      • Dodo Island
        • Only 1 of these spawns in the entire world! A map can be acquired from villagers.
        • The dodos that spawn here do not respawn and cannot breed, so keep them protected!
      • Volcanic Island
        • Have functional volcanoes that have the potential to give a bounty of ores but also much destruction...
    • I added this as I felt oceans had largely been untouched in this modpack and I wanted to rectify that.
  • Added Barched
    • This backports the Parched and Camel Husk mobs from 1.21.11
    • This also backports Spears and changes to Zombies and Zombie Horses.
    • Parched will now replace regular skeletons in Deserts and Badlands biomes.
    • Camel husks can sometimes spawn in Deserts and Badlands and always have a parched and a husk with a spear riding it.

Changes

  • Updated mods, Neoforge and Seasonal Integration.
  • Rewrote all Lunar events to work with Enhanced Celestials 2
    • Hunter's Moon
    • Now doubles all meat, bone and animal product drops from mobs!
    • Now spawns Parched, Barbed and Camel husks too.
  • Wolf Moon
    • Now doubles bone drops from mobs during the event!
  • Snow Moon
    • Now spawns chillagers in addition to the usual cold-variant mobs.
    • Now gives all mobs except monsters Slowness and Frostbite when exposed to moonlight.
    • Now gives all mobs the slippery effect when exposed to moonlight.
    • Frost effect is now only applied if the player is not wearing any pieces of leather or fur armour and has less than 0 frost resistance. (and is exposed to the sky).
  • Added 2 new lunar events!
    • Ash Moon
      • An ashy grey moon, highlighting the less pleasant aspects of Summer, that being heat!
      • Blazes and Magma cubes and rarely Firekeepers spawn in addition to the usual mobs during this event.
      • All monsters have a chance to set you on fire when hitting you, making it very easy to get heat stroke!
      • All mobs have the Flammable effect when exposed to the sky, which makes them stay on fire for longer and spread fire to the environment around them. Best take some water buckets!
      • All ash, magma cream, blaze rods and sunstones that drop from mobs during this event will be doubled!
      • All Summer crops have quadruple yields during this event!
      • You cannot sleep through this night, it's far too hot and uncomfortable!
      • Anvil and enchanting costs are halved during this event!
      • The radius of beacons is doubled during this event!
      • Mobs drop twice as much experience during this event!
      • Comes with a Super Moon variant where all effects are doubled.
    • Dark Moon
      • A pitch black moon, highlighting the long nights that winter brings.
      • All players and passive mobs receive the fear effect, which darkens vision and makes mobs run away from those they are trying to attack.
      • You cannot sleep through this night, fear makes you restless!
      • The intense darkness cloaks all hostile mobs, making them invisible! Don't be intimidated, for this night rewards those with the bravery to face it...
      • All hostile mobs give the blindness effect upon hitting you with a melee attack.
      • Phantoms spawn in addition to the usual hostile mobs during this night.
      • Radius of beacons is reduced by 80% during the event.
      • Mobs drop 80% less experience during the event.
      • All winter crops have triple yields during this event!
      • All common mob drops will be tripled during this event!
      • Comes with Super Moon variant with doubled effects.
  • Zombie Horse Jockeys spawned during Autumn now have a 75% chance of having either an iron, copper or stone spear.
  • Adjusted timings and spacing between lunar events.
    • There should now be a lunar event at least once every 8 nights and there should be at least 2 nights between each lunar event.
    • Massively increased the  minimum amount of nights that must pass before the same lunar event can occur again to 24 (once per full season).
    • Increased minimum nights between the same super moon to 96. (I.e Once per in-game year).
    • With the increased amount of lunar events and with 2 more in this update, this change felt necessary to ensure that players received a variety of lunar events and didn't just receive the same ones over and over.
  • Changed how mob spawns work in Winter to ensure that no mobs aside from Bees and Ants can breed in Winter.
    • Ants and Bees had to be excluded due to technical issues related to how they spawn.
    • Some mobs such as Wolves, cats, polar bears, penguins, seals, reindeer and foxes can still spawn naturally during Winter but still won't be able to breed.

Fixes

  • Fixed block drop modifiers for the Blue Moon not taking effect when on a multiplayer server.

Known Issues

  • Serene Seasons integration for the temperature system works in Singleplayer but not on multiplayer servers.
    • This seems to be an issue with Serene Seasons itself, so not sure how likely this is to get fixed unfortunately.
    • I am looking at alternative workarounds.
    • Currently heat works as intended but not cold.
  • All skeletons (including Murk) turn into Barbed when underwater even when that config option is disabled.
    • I have reported this to the developers of Spawn, so expect this to be fixed in one of their upcoming updates.
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