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Tis the Season

A small casual modpack focused on Serene Seasons and watching your world change around you.

File Details

Tis the Season-1.2.1

  • B
  • Nov 27, 2025
  • 137.43 KB
  • 22
  • 1.21.1
  • NeoForge

File Name

Tis the Season-1.2.1.zip

Supported Versions

  • 1.21.1
  • Re-Added Modern Fix
    • It has proven helpful in resolving some server connectivity issues so I have added it back in.
  • Updated mods to the latest version at time of writing
    • Clifftree is still on v1.7 though as the 1.21.1 update hasn't arrived yet.
  • Adjusted some Incontrol spawn rules to only be active in their specific seasons to help performance.
  • Allowed passive mobs to spawn in oceans and river biomes during the winter.
    • This is mainly to ensure that aquatic mobs can still spawn.
  • Increased the spawn rate of passive mobs in tropical biomes during winter.
    • This simulates animal migration but also ensures that tropical biomes stay a reliable source of passive mobs in the winter.
  • Changes added via Seasonal Integration
    • Added Vanilla's Pale Garden to the "spooky" and "dead" biome tags to make dynamic surroundings give it dense fog and barely any ambience.
    • Added Clifftree's Warm Caves and Yung's Cave Biomes's Lost caves to variants and venture's "deserts" tag to ensure that desert variant mobs can spawn there.
    • Added Clifftree's Mushroom Caves to the "is_mushroom" tag.
  • Added Jungle Variant mobs to Lush Caves
    • This is experimental and may well get removed in the next update.
    • This has been added via the modpack's internal datapack rather than through seasonal integration due to it's experimental nature.
  • Fixed Modded Cave biomes not being recognised by Traveller's Titles as underground biomes.