File Details
The Winter Frontier-v0.2.zip
- R
- Jul 24, 2023
- 50.73 MB
- 2.5K
- 1.18.2
- Forge
File Name
The Winter Frontier-v0.2.zip
Supported Versions
- 1.18.2
Version 0.2.0 Update:
(1) Temperature System Adjustments:
a. Increased heat generated when starting a campfire and when using furnaces such as blast furnaces.
b. Arctic bear skins can now be used as insulation against the cold.
c. Added more fuel options (different types of coal) for fireplaces and boilers.
(2) Redesigned Weather System:
a. Implemented a new serene four-season cycle, optimized weather mechanics, and reduced snow particle effects.
b. After 200 days, the game transitions from winter to spring.
c. Introduced seasonal crops, including winter wheat and other winter crops.
(3) Immunity System:
Linked immunity to nutrition, sleep, diet, pets, fishing, and dark environments.
Removed nutrition penalties and death from prolonged exposure to darkness.
Integrated penalty mechanisms with other functions, imposing immunity stages with corresponding player penalties.
(4) Introduced crafting for immersive aircraft upgrade items.
(5) Adjusted the spawn rate of early-game advanced special infected (Night Stalker, Patient Zero, Chainsaw Man, etc.) and limited their appearance.
(6) Redesigned Water System:
a. Chance of obtaining infected water from external water sources, which has a chance of infecting players with the zombie virus.
b. Dirty water filtration remains the same as the original mod. Infected water can be converted back to distilled water by high-temperature smelting.
c. Added military and dragon water flasks to avoid players carrying too many water vessels.
(7) Increased the number of accessory slots and the number of accessories that players can wear. Removed the ability to wear accessories in the Traveler's Backpack, while hiding the inventory profiles and sorting function in the backpack to use the built-in auto-sorting instead.
(8) Added mods: Infinite Enchantments, AmbientSounds 5, FTB Backups 2, Better Than Mending, XP Tome, Mutant Monsters, THEUNDEADREVAMPED, etc.
(9) Disabled certain enchantments (Moirail's Link, Moirail's Death Wish, Finesse).
(10) Fixed the issue of certain blocks covering up snow.
(11) Adjusted the initial camp structure for players.
(12) Fixed the bug where airdrops could not generate on certain blocks.
(13) Modified wandering trader's trade offers.
(14) Fixed the issue where water-filled cauldrons could not be boiled into salt.
(15) Added Ashen Set, Stealth Set, and enhanced EXO Equipment repair on the anvil. Introduced new Blood Flesh series weapons and equipment, while reducing the strength of the Stealth Set. Adjusted the probability of Brain Core Augmentation and increased the required experience level.
(16) Adjusted the loot in Rare Citizen Supply Crates and Military Supply Crates, and modified some structure loot.
(17) Removed rotting mechanic.
(18) Adjusted the temperature values for various biomes.
(19) Minor adjustments to the quest system.
(20) Increased the intensity of zombie hordes in the mid to late game and added Flame Fiend as a boss in certain stages.
(21) Decreased the probability of getting infected with the zombie virus and accelerated the player's infection time.
(22) Introduced zombie animals that can be neutralized by crafting specific items.
(23) Overall nerfing of shotguns and increased sniper rifle damage. Made certain enhancements to later-game Apex firearms. Fixed shotgun ammo box bug.
(24) Added animations on right-click for medals.
(25) Adjusted loot in some structure treasure chests.
(26) Adjusted initial player starting resources.
(27) Combat overhaul, added attack animations for many weapons.
(28) Added endurance system.
(29) Added bark drops when debarking logs. Updated processing of debarked logs.
(30) Implemented stricter penalties for consuming raw food.
(31) Minor adjustments to the Small Market.
Note: This version still requires optimization for world generation and may be challenging to play for users with low-end computer configurations.

