promotional bannermobile promotional banner

The Warborn Realms

A unique blend of MORPG and Civilization Sim
Back to Files

The Warborm Realms-v0.7.3

File nameThe Warborm Realms-v0.7.3.zip
Uploader
Xmat5Xmat5
Uploaded
Oct 9, 2026
Downloads
8
Size
280.0 MB
Mod Loaders
NeoForge
File ID
9108980
Type
R
Release
Supported game versions
  • 1.21.1

What's new

THE WARBORN REALMS - v0.7.3

Land claims move to Holdfast Factions, smithing moves to Overgeared, and seven professions, Homebrew Origins and a reworked skill curve arrive with a large mod list overhaul.


Read this first

  • Land claims start over. Holdfast Factions replaces Easy Factions. Your faction, members, ranks, alliances and colours carry over. Claims and Territory Tables do not: craft a new table (paper, compass, paper over three planks) and claim your land again.
  • Land costs upkeep. Factions pay coins from a core table every day instead of buying chunks once.
  • Smithing changed. Tools, weapons and armor are forged on an anvil with a timing minigame.
  • Races are Homebrew Origins now. Nine races were renamed and all 20 were rebalanced.
  • Removed mods give no refunds. The full list is at the bottom.

Land and factions (Holdfast Factions 1.0.1)

  • Territory Table. You claim land from the table, and the claim commands are gone. New land must touch your existing land, and your first claim must be within 8 chunks of you. Drag to pan the map and Shift + drag to paint or release chunks.
  • Upkeep. Each day a faction pays 4 spurs per claimed chunk from its core table. Put Create: Numismatics coins in it. Coins are used whole, cheapest first, and any extra stays as credit. Breaking the table drops the coins and loses the credit. A faction can place one table.
  • 3 day grace. If the core cannot pay, nothing is released for 3 real days, and depositing pays the debt at once. After that the faction loses the land it cannot pay for, outermost chunks first. With no core table it loses all of it.
  • Vault tab. Shows how long the core is covered in days and hours. Members get a warning under 24 hours and again on login.
  • Depth. Every chunk has a depth: how many of your chunks lie in a straight line before the land ends. Blasts destroy every block in edge chunks, about half in depth 1 and none deeper. The core table is never protected, so a blast that reaches it releases all of the faction's land.
  • Open edge. Anyone can place and break blocks in edge chunks of faction land, and anyone can place and light TNT anywhere in it.
  • Permissions. Owners and officers choose who may use doors and gates, who may use crafting tables and other screens, and who may add to the faction bank. Chests stay members only.
  • Wars. During the fighting phase of a WarNTaxes war, both factions can open chests and use doors and crafting tables in each other's land. Nobody loses land to a war.
  • Zones. Safezones are lime green and warzones dark red on every map. Warzones have no natural mobs, no block changes and PvP on (not inside one faction). Safezones stop hostile spawns.
  • Claims never stop players hurting each other, only a safezone does. Killing a player no longer takes land, and mounts work inside claims.
  • Removed: buying claims, claim refunds, the SDM Economy hook, /factionbuy and MineColonies colony protection.

Smithing and gear (Overgeared)

  • Forging. Forge on a smithing anvil with a timing minigame. Gear has five quality tiers, from poor to master, that change durability, damage and mining speed. There are alloy furnaces, tongs, hammers, optional blueprints and a steel tier (500 uses, between iron and diamond).
  • Diamond and netherite. Diamond gear is steel gear + a diamond + the smithing template. Netherite ingots are forged from heated netherite alloy. Buckets, shears, cauldrons, flint and steel and arrows are forged. Blasting iron ore is disabled: smelt it or forge it.
  • Half-strength quality. Quality bonuses are about half the mod's default (master armor +1 per piece, master weapon +1.5 damage), so forged gear cannot outscale higher tiers.
  • Early game stays vanilla. Wood and stone tools use their normal recipes, iron ore can be mined with a stone pickaxe, and there are no rocks or casting. The stone anvil is open to everyone. The smithing anvil, alloy furnaces and drafting table need the Blacksmith profession.
  • Epic Knights. Weapons, shields and plate armor (288 items) are forged: forge a blade or plate, then assemble it. Another 181 Epic Knights, Epic Knights Addon, Seven Kingdoms and base metal pieces (armor, chainmail, lamellar, weapons) work the same way. Decorations, cloth, leather, wood and stone tiers stay at the table.
  • Metal armor from other mods is forged too (68 pieces): chainmail, dwarven, bog iron, sterling, copper, silver and dragonsteel (Ice and Fire), diving gear, salvager boots, Chlorophyte, Dreadsteel Knight, Miner, ironclad, Undead Unleashed plate and Jade Pagoda. Scale, leather, cloth, bone and shell armor still crafts normally.
  • One steel. The pack uses Hazen Touvelib's steel. Overgeared's own steel ingot, nugget and block are banned, its loot gives pack steel, and any pack steel ingot repairs Overgeared steel gear. Tin versions of Epic Knights gear are banned because the pack has no tin.
  • Skill levels. Epic Knights steel gear needs level 10, diamond 16 and netherite 24. Overgeared steel tools and armor need level 10.

Professions (Licensed to Craft)

  • Seven professions gate crafting: Blacksmith, Inventor (Create), Freeholder (MineColonies), Arcanist (spell mods), Alchemist (Toxony, brewing), Chef and Gunsmith. A player can hold 3, and a permit costs 1 token.
  • Chef also gates complex table dishes (burgers, sandwiches, rolls, salads, pies, cakes, tacos and similar, 75 items), the Cultural Delights vat and the Butchery pestle and mortar. Simple foods stay free.
  • Blacksmith works the Overgeared anvils, furnaces and drafting table, plus the Apothic stations.

Races (Homebrew Origins)

  • Warborn Origins is now Homebrew Origins. Nine races are renamed to their D&D species or lineage, and all 20 races are rebalanced against their D&D traits.

Combat and magic

  • Spells hurt their caster (players only, full damage): Fireball, Blaze Storm, Flaming Barrage, Starfall, Magma Bomb, Scorch, Fire Arrow, Lob and Chain Creeper, Wither Skull, Firecracker, Ice Block, Poison Splash, Poison Arrow, Dragon Breath, Earthquake, Raise Hell, Blizzard, Sunbeam, Ice Spikes, Wall of Fire, Black Hole, Gravity Fissure, Sculk Tentacles, Fang Strike, Fang Ward, Fang Swirl and Acid Spit. Spells centred on the caster, bolts, rays and cones are unchanged.
  • Holy spells deal 25 percent extra damage to undead mobs.
  • Player gun damage (Iron's Artifice and Hazen's Archaic bullets) is reduced by 35 percent.
  • Added the Shapeshifting spell. Poison Splash is unbanned. Magic circle colours are corrected.
  • Removed spells: Displacement, Reversal, Spectral Blink, Psychic Bolt, Shotgun Creeper, Nucreeper Strike and Astral Sense.
  • Hackers 'n Slashers styles for 12 more modded weapons (MineColonies chief sword and scimitar, Ice and Fire troll weapons, macuahuitl, hippocampus slapper, Soulpiercer, Pharaoh's Scepter, Undying Tentacle), Overgeared steel and copper swords and axes, and Epic Knights and Seven Kingdoms weapons.
  • Epic Knights of the Seven Kingdoms is in: Valyrian weapons need skill level 28 to 32, kingsguard armor 24 and Valyrian armor 30.

World and progression

  • New skill curve for the whole pack. Wood, stone and iron tier gear is free, diamond tier needs level 16, netherite tier 24, and gear above netherite 26 to 32. Magic and agility gear follow the same ladder, and building locks are unchanged.
  • One source per ore. Silver comes from Ice and Fire, bronze from Create Big Cannons, copper from vanilla and steel from Hazen Touvelib. Butchery sulfur and salt, and Toxony silver, are swapped out in the world. Galosphere adds palladium.
  • Quark. 19 features are turned off. The Feeding Trough stays and the seed pouch is disabled.
  • The quest book is cleaned up. Quests that needed removed mods are gone and 258 placeholder items were turned back into the real items.

Smaller changes

  • Global packs config fixed.
  • The nether portal frame recipe now makes 1 instead of 2.
  • Hoppers can no longer be placed.
  • Warborn Core code optimized.
  • NeoForge updated from 21.1.248 to 21.1.256.
  • Banned: End Potion, Eternal Steak, Everlasting Beef, Aegis of Faith, Iron's Crown, Creative Destroyer and the 27 Aces Spell Utils example items.
  • Unbanned: all 403 Epic Knights and Epic Knights Addon items that were banned.

Modpack changes

Added (31)

  • Ancient Forgemastery
  • Ancient Remnants: Monoliths
  • Arms 'n Curios
  • Cogs For Arms
  • CraftedCore
  • Create Big Cannons - Explosive TNT
  • Dead or Alive - Player Bounties & Wanted Posters
  • Epic Knights of the Seven Kingdoms
  • Falling Blocks FPS Fix
  • Galosphere
  • Galosphere: Spellbooks
  • Hazen's Archaic Hexerei Armaments
  • Holdfast Factions (Rebrand)
  • Homebrew Origins (Warborn Origins)
  • Iron's Arms 'n Artifice
  • Iron's Spells & Spellbooks: Transmutation Circles
  • Licensed to Craft - Profession Gated Crafting
  • Lunara Colonies - Style Pack
  • Maps and Quills - Maps with Shared Faction Maps & Waypoints
  • Mebahel's RPG - Villager Quests and Companions
  • Neo Magic Circles - ISAS Addon
  • No Mob Farms
  • Overgeared
  • Overgeared x Epic Knights
  • Plunderer - Locked Crates
  • Reliable Replacer
  • Scholar
  • Timber Tales | Dynamic Tree System
  • Villagers Reborn
  • Woodwalkers
  • Woodwalkers Spellbooks

Removed (no refunds) (39)

  • Antique Atlas
  • Apotheosis
  • Apotheosis Balance Configurator
  • Apotheosis x Iron's Spellbooks Compat
  • Basic Nether Ores [Forge/Fabric]
  • Better Archeology
  • Biolith
  • Create: Stock Market
  • Epic Knights: Antique Legacy
  • Epic Knights: Slavic Armory
  • GTBC's Spellbooks - Iron's Spells Addon
  • Here be doodles - Draw on your Atlas!
  • HT's TreeChop
  • Iron Repair Kits
  • Iron's Apothic Invaders
  • KubeJS Create
  • LootJS: KubeJS Addon
  • LUMINOUS TAG
  • LUMINOUS: NETHER (crash)
  • Malkazar's Fantasy Villager Pack
  • Mowzie's Cataclysm
  • Our Story: FTB Quest & Mod Theme
  • Project Resonance for MineColonies
  • Relics
  • Reliquified Artifacts
  • Reliquified Iron's Spells 'n Spellbooks
  • ShatterLib | OctoLib
  • Simply Bows (balance issues)
  • Simply More
  • Simply Swords [Fabric & Forge]
  • Simply Tooltips
  • Spartan Shields Unofficial
  • Spartan Weaponry Unofficial
  • Spells Gone Wrong
  • Starcatcher
  • Subterranean Wilderness Revival
  • Warborn Origins (now Homebrew Origins)
  • XP Tome
  • yyzsbackpack

Updated (70)

  • AAA Particles
  • Ace's Spell Utils
  • Animal Weights
  • Apothic Attributes
  • Apothic Enchanting
  • Archaion: Echoes of the Fallen
  • Artifacts
  • AzureLib
  • Balm
  • Byzantine Styles Pack for Minecolonies
  • Caravans & Convoys - Automatic Trade
  • Chat Animation [Smooth Chat]
  • Climbable Ropes for Create Aeronautics
  • Create Aeronautics x Curios API Compat
  • Create Deep Seas
  • CreativeCore
  • Distant Horizons: A Level of Detail mod
  • Dungeon Difficulty
  • [EMF] Entity Model Features [Fabric & Forge]
  • Epic Knights
  • [ETF] Entity Texture Features - [Fabric & Forge]
  • Ethical Kidnapping & Ransom - Prison Mod
  • FancyMenu
  • Farmer's Spell 'n Spell Book
  • Fragmentum
  • Fragmentum [NeoForge Edition]
  • FTB Library
  • Fusion (Connected Textures)
  • HazentouveLib
  • Hybrid API [HAPI]
  • Hybrid Aquatic
  • Hybrid Delights
  • Icy's Better Horses
  • Integrated Mowzie's Mobs
  • Integrated Patches
  • Inv View Forge/NeoForge
  • Iron's Lib
  • ItemPhysic Lite
  • Jake's World Guard/Protection and Plots
  • Just Enough Items (JEI)
  • Knight Lib
  • [Let's Do] Farm & Charm
  • Mebahel's Creatures - Dwarven Automatons
  • MezzConfig
  • Minecolonies
  • MobSpawnController
  • Modonomicon
  • Moonlight Lib
  • MRU
  • NeoOrigins
  • No Chat Restrictions
  • Olympus!
  • Placebo
  • POIs and Raid-Bosses
  • Quark
  • quick pack
  • Reliable Recipes
  • Reliable Remover
  • Sable
  • Screw it! Too many keybinds - Keybind Wheel
  • ScrollShelf - Iron's Spells 'n Spellbooks Addon
  • SmoothPlayerAnimations
  • Snow! Real Magic!
  • Sophisticated Core
  • Sophisticated Storage
  • Sophisticated Storage Create Integration
  • Streams Reflowing
  • SuperMartijn642's Core Lib
  • Undead Unleashed - Continued
  • Warborn Spell Core (1.9.4 to 1.9.6)

This mod has no additional files