The Warborn Realms-v0.7-fix
What's new
WarbornOrigins (1.5.9 → 1.5.10)
Harpy
- Wings are now a permanent built-in trait instead of an equippable item. Full flight always available, nothing to equip, nothing shows up in your inventory or Curios menu.
- Wind-school spells can now be cast while flying, in addition to Screech.
- Fixed flight occasionally snapping or glitching during upward loops.
- Moved the flight stamina icon off the hunger bar so it no longer overlaps.
Nalfeshnee (renamed from Boarling, moved to the Monsters family)
- Full kit rework. Current powers: Nalfeshnee Bulk, Demon Fire, Fire Immunity, Nether Born, Lava Diver, Soul Fright.
- Tier powers: Kindred Greed, Gluttonous Recovery, Brute Rage.
- Removed Soul Fire Damage, Hydrophobia, and Ascended Armor.
Vampire (new race, Humans family)
- Full kit added: blood drinking, Bat Form, undead affinities, sunlight and holy weakness, Blood and Shadow spell power.
- Fixed Blood Drinking never activating at all (invalid trigger event).
- Fixed Ocular Hunger being permanently stuck on instead of toggleable with the Night Vision key.
Orc
- Blood Tithe replaced with Rampage (on-kill Strength burst instead of lifesteal).
- Savage Strength now scales with missing health.
Revenant
- Phylactery now grants a 10 second window of near-total damage resistance before the weakened aftermath.
- Gained Spirit spell power. Grave Essence regenerates twice as fast.
Dwarves
- Wild Dwarf: Stonecunning replaced with Keen Shot (+15% ranged damage).
- Mountain Dwarf: kept Stonecunning, can now also eat stone and cobblestone.
- Dark Dwarf: Stonecunning replaced with Grave Anchor (+20% knockback resistance).
- Fixed Wild Dwarf's Wild Pact taming being completely non-functional, every tameable target was silently rejected.
- Corrected Dark Dwarf's Soul Siphon description (it heals you, it doesn't drain the target).
The Withered
- Gained Spirit and Nature spell power, plus a ranged damage penalty.
Human
- Gained its first ever tier power, Human Resilience (Regeneration, Strength, and Resistance burst, 60 second cooldown).
Moon Elf
- Moonlit Veil invisibility now guarantees a sneak attack with Hackers 'n Slashers combat.
Siren
- Added cosmetic fins to the arms.
- Fixed Ocean Eyes being permanently stuck on instead of toggleable with the Night Vision key.
- Fixed the arm fins floating detached from the arm model.
Cold Dragon Born
- Fixed Cold Buff never triggering in snowy biomes (was checking a nonexistent tag).
- Fixed Flash Freeze's projectile rendering the wrong particle color.
Other
- Reworded several spell power descriptions to match what the spell actually does.
- Fixed a client crash related to Hackers 'n Slashers speed lines.
WarbornSpellCore (1.9.0 → 1.9.1)
- Fixed the player model deforming while casting spells alongside SmoothPlayerAnimations and Hackers 'n Slashers.
- Fixed head and body twisting during flight loops while Hackers 'n Slashers combat animations are active.
- Moved Hackers 'n Slashers' energy bar up so it no longer overlaps the thirst bar.
- Hid Hackers 'n Slashers' stealth alert indicator above mobs' heads unless you're actively sneaking.
- Hackers 'n Slashers now correctly classifies weapons across the pack for its combat animations.
- Removed a leftover alternate Mithril crafting shortcut.
- Removed the damage reduction on
hazennstuff:evercomet_barrage(cooldown, mana cost, and rarity unchanged).
Modpack Changes
Downgraded: Envelope (crash fix)
Removed: Immersive Vampirism, Vampirism, Werewolves, Vampire's Delight
Added
- What Are They Up To
- SmoothPlayerAnimations
- CoroUtil
- Create: Envelope compatibility — lets Create machines interact with the Envelope mail system.
- Icarus
- Sparkweave Engine
- Enhanced Equipment Display — shows your equipped weapons, tools, and shields visibly on your character instead of hidden in your inventory.
- Certain Questing Additions
- Streams Reflowing — adds flowing streams, rivers, and lakes to terrain generation.
- Integrated Mowzie's Mobs
- Common Network
Updated
- KubeJS: fixed player inventory not restoring correctly on disconnect.
- Quark: fixed several enchantments not working with "Golden Tools Have Fortune"; fixed Azalea Wood forcing vanilla oak logs when disabled; Backpacks and Feeding Trough now work with modded item transport; fixed several broken recipes and JEI display bugs; fixed a Lootr crash.
- Hackers 'n Slashers: official changelog only says "a lot of bugfixes, and new presets," no itemized details published.
- Epic Structures: Dungeons: added surface obelisk markers above large dungeons to help you find them (small chance the dungeon underneath has collapsed).
- Fangs 'n Claws: new content: Carnivorous Plant trap, Hyena, Fire Skull and Acid Skull, growing wolf and hyena pups, Potion of Acid. New taming system for wolves, hyenas, owlbears, and shrikes. Multiple crash and pet behavior fixes.
- Aquamirae: fixed many sounds broken by a prior patch; fixed a crash holding a Totem of Undying as Crystallization expires.
- Cool Rain Reforged: rain ambience and Copycat block sounds now work correctly on moving Sable ship structures.
- Lithostitched: fixed biome worldgen modifiers not applying at all on NeoForge; fixed broken surface rules; added new tree and foliage variants.
- Apotheosis: reworked Sigil of Malice; Rune of Debilitation's bonus raised from 5% to 16% per rune; fixed rogue spawner pillagers missing their held items.
- Amendments: new villager trade UI.
- Punchy!: fixed saved animation settings resetting after resource pack reloads; fixed animation sounds continuing after the animation stops; fixed item rotation alignment.
- Enhanced Celestials 2: fixed Lunar Event audio not stopping on death and day/night transitions.
- Create: Dragons Plus: fixed a crash placing rare packages; fixed a bucket duplication bug.
- Create: Copycats+: fixed a crash; fixed Create's fans not producing air currents.
- Minecolonies: fixed random raw ingredient requests in the dining hall; fixed warehouse rack upgrades not persisting after a reload; added a JourneyMap overlay for force loaded colony chunks.
- Supplementaries: fixed pulley animation on first pull; fixed cannon boat shoot range; fixed flag and banner item renderer.
- Mebahel's Elder Scrolls Core: fixed the Strider Stone; ingredients can now drop from breaking their source blocks.
- Torchmaster: fixed a crash hovering the Feral Flare Lantern and Megatorch UI buttons.
- Apothic Enchanting: fixed double displayed enchantment levels; enchantability rework; fixed Miner's Fervor making instabreak blocks unbreakable; added the Enchanting Table of the Raven and a new Basic Bookshelf variant.
- JEI: fixed a crash with texture atlas mods; fixed recipe overlay rendering; fixed grindstone recipe crashes.
- Dungeon Difficulty: performance improvements, should reduce lag.
- Entity Model Features: fixed a regression breaking layer models; fixed baby sheep wool fallback.
- Starcatcher: fixed an erroneous "missing model" message when a fish dies.
- Better Mount Steering: mount now turns to face your crosshair when firing Musket Mod or Just Enough Guns weapons while mounted.
- Epic Structures: Villages: all vanilla villages overhauled.
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