Description
!! UPDATE 2026 !!
Yeah this is abandoned as well. I no longer had reason to work on these after a while, and the reason i even bothered touching these after years of collecting dust was to change the images from AI generated images to something, well, not AI generated? These mods were created around a time AI was new and i was naive back then and was following a family members advice, and did not know of the huge impact it has on a lot of things. I apologize for ever using them, i am and have been for a while, avidly against the use of AI Art, writing, etc.
Important note: One of the files that is downloadable might have kept the name of TOT...That was the abbriviation of the previous name i wanted for the pack before realizing it was taken. Go ahead and rename that to the current name if you wish.
After the final colonies have fallen, after many trials and torments that they have gone through, the people they have lost in time…The few remaining members of the first colonies, in a desperate attempt to forget their previous life and the pain they have went through, sailed off from the mainland in hopes to start anew.
Days, weeks, and even months passed…Their food supplies running dangerously low, and the madness of the swaying sea began to settle in. They began to believe there was no land beyond what was charted, and that they would fall victim to Davy Jones clutches.
That is until the loud splashing and boat-shaking wails of the oceans giants could be heard, looking over the side, they could see the whales, guiding them to new land!
And as they arrived and docked off the shore, the weary and hungry travelers looked out towards the vast landscape before them, and they knew they had reached the new lands.
Hey there! Welcome to my new modpack!
This is a modpack created as a sequel to my first modpack, “Nomadic lands.” This modpack sports 140 different mods, the main two being that of Bewitchment and Create! Due to the content-heavy mods listed in this pack, it is recommended to allocate at least 8-10GB of ram to your curseforge, and is not a “light” modpack. If you cannot smoothly run the pack after allocating that and fiddling with the max framerate in-game, then this modpack probably isn’t for you. I would suggest adding Lithium and/or Sodium if any issues continue before giving up 100%.
Soooo, what's in the pack, Snow?
Well my dear friend, i have a few things here!:
-Create (+ addons)
-Bewitchment (+Besmirchment2 )
-Farmers delight (Compatible with Create!)
-Fabric waystones
-Additional Structures
-The Yungs series
-Biome makeover
-Chipped
-Dragon loot
-Savage Ender Dragon
-Grind enchantments
-Ht’s tree chop
-Mc Dungeons: Weapons, Armors, Relics
-Travelers backpack
And more!
DISCLAIMER:
As per my previous modpack, i am to once again state:
I am by NO MEANS a professional modpack maker, nor am I claiming to be one.
There WILL be bugs, glitches, exploits, and more in this modpack that I have not been able to see or able to fix in my time of working on it. So I am keeping comments enabled so people can tell me these glitches and bugs, which will really help me develop this modpack. I do NOT plan on adding more mods to this pack, but can/will switch out mods that are still compatible with everything else. BUT if every mod I have here is ever upgraded to above 1.19.2, I will also update the version of the pack to a more recent version.
And the most important thing i would like to add...
I am NOT responsible if you add mods onto the pack and it no longer works afterwards. That is not my problem, I'm not the one who added the extra mods. If it does this, i highly suggest going through the mods you added and taking them out one by one to find the problem.
I do know for a fact that The Dummy mod and the Wizard mod are NOT compatible with this modpack! Do not add them!
On that note:
I hope you all enjoy my sequel to my first modpack!
-With love, Snowberry. <3


