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Zombie mod pack that progressively gets harder as it progresses. There are many unique features. Meant to be played for 200+ in-game days.

Description

Why I Made This:


This is a passion project where I wanted to make a zombie pack that went above and beyond. To do this, I spent days of thinking, changing, and playtesting. I came up with a concept of having the player make impactful decisions all throughout the game. If they choose one thing, it'll have its own positive effects and negative effects down the line. This game will punish unpreparedness. Be sure to stay ahead of the curve. "The Undead Hordes" is my take on a long-term undead apocalypse. It features mods like Undead Nights, TaCZ, Guard Villagers, and various other trap related mods and has been configured for people who want progressive scaling over 200+ in-game days. The mod is set up in stages. It begins with a grace period. Once grace ends, the undead begin attacking in hordes and they  only get more aggressive with every passing stage.


Thin Air (VERY IMPORTANT):


Traversing The Nether and End dimensions require an item called a respirator.
Thin Air is a mod I added to spice up the experience. You'll need a respirator if you want to travel high in the sky, or deep below the stone. This is very important, You WILL need an item called a 'respirator' to breath in some areas. There are three levels of air. Green= Breathable locations, no respirator required. Yellow= Hard to breath locations, respirator is need for these areas. Red= Non Breathable locations, a respirator will not save you. Green areas are anywhere above deepslate level and below a certain y level. Yellow areas include   areas below deepslate level and the dimensions: The Nether and The End. Red areas include areas near lava, etc... (cause idk).


Mobs:


Vanilla Zombie - Vanilla zombies spawn more frequently than other mobs and have a low chance to drop 1-2 gunpowder and do not scale over time.

Horde Zombie - Custom Undead Nights zombie that starts weaker and slower than the vanilla zombies. As time progresses there strength and speed grow. They drop more xp than a vanilla zombie and have a chance to drop 3-4 gunpowder.

Demolition Zombie - Custom Undead Nights zombie that doesn't spawn naturally early game. They are classified as Horde zombies and thus have the same stats. This Horde Zombie; however, wields tnt that he uses to destroy your fortifications.

Elite Zombie - Custom Undead Nights zombie that doesn't spawn naturally early game. They are classified as Horde zombies and thus have the same scaling. This Horde Zombie; however, is different. He is equipped with diamond gear. And because this Horde Zombie is stronger than the rest, he drops more xp and has a chance to drop more gunpowder than the regular Horde Zombie.

 


Guard Villager - A tanky villager armed with weapons and armor.

Healers - Villagers with the capability to heal guard villagers.
- Farmers
- Butchers
- Fishermen
- Clerics

Equipment Fixers - Villagers with the capability to repair guard equipment.
- Weaponsmiths
- Armorers
- Toolsmiths
- Fletchers
- Leatherworkers
- Clerics

Golem Healers - Villagers with the capability to heal iron golems.
- Armorers
- Weaponsmiths
- Toolsmiths
- Clerics


 Optional Mods:


There are many QoL mods/resource packs that are currently disabled. Feel free to re-enable them if you know how to use them.


Link

[Simple Voice Chat](https://www.curseforge.com/minecraft/mc-mods/simple-voice-chat)