Description
For the 1.12.2 version
The Ultimate Interplanetary Project
A combination of 3 of my modpacks,The Interplanetary Project, The Supernatural Project, and The Natural World Project.
Some mods have been removed to reduce the clutter of mods, the list has been minimized to include the core mods from these 3 modpacks, capturing the aspect of the natural world and its history, magic, and technology, including space travel. Space is the final destination however the OverWorld and related dimensions still offer plenty of the options for exploration, farming, building and mining.
Default World-1.12.2
I have set up a default world that is the only option for starting a new world. The default world disables the generation of vanilla villages in favor of other world geneartaion but I enabed a second fault wordl tht can be customized if it is desired.
Magic and Natural World-1.12.2
The magic in the world is provided by mods like Thaumcraft, Botania, Electroblob's Wizardy and Astral Sorcery. Astral Sorcery studies the stars from a philosophical or ritualistic approach rather than practical study to eventually travel there. Botania adds nature based magic and can be seen as part of the natural world, along with Thaumcraft and the vis crystals found naturally forming in the world.
Fossils and Archaeology provides natural history of the past. Atum and the Twilight Forest both offer adventure and exploration in other dimensions with hints of human civilization.
Space and Technology-1.12.2
Space travel is proved by Galacticraft and the addons GalaxySpace, and Planet Progression to make it more realistic in obtaining knowledge about the available destination. Players research the stars, planets and moons included in the mods to discover their locations and tier of rockets required to reach them. After discovering and researching the celestial bodies, the player must develop the technology and industry to reach them. Galacticraft has tiered machines that can process materials into components for the rocket and the refineries to refine the fuel to launch the rockets into space.
Most of the technology is provided by Mekanism and Immersive Engineering, offering two paths to obtain advanced materials. The main metals, copper, tin, silver, cobalt, and steel can be converted into Galacticraft versions of the materials to prevent confusion over what is usable in recipes.
For Neoforge 1.21.1
The Neoforge version is different than the 1.12.2 version, since mods from 1.12.2 have changed for died out over the last few minecraft editions. The 1.21.1 neoforge, NF, modpack is a WIP and has newer mods. UIPP NF uses Stellaris as a Galacticraft substitute as well as newer mods that have caught my eye and match the theme of the pack.
KamenRiderCraft
KamenRiderCraft is a core mod of the 1.21.1 version of this modpack with a the first main chapter being dedicated to 9 series that I have personally watched since their release. It adds hostile mobs, structure spawns, various ores and items and unique dimensions associated with Kamen Rider. Helheim, not the Norse Realm, a forest dimension is a home to the Inves and the Overlords and can be traveled to through cracks, portals that spawn in the Overworld. The Helheim leaves and vines have the chance of dropping lockseeds which are used to craft items and armor for Kamen Rider Gaim and offer the forms of the other armored riders. I have also added Showa and Reiwa era riders in their own chapters as collection objectives to collect the suits.
I will try to keep it as up to date as possible to stay on top of new content.
Stargate Journeys
https://povstalec.github.io/StargateJourney/ Here is the wiki for the mod. It is still a work in progress so it could change.
Stellaris
Stellaris is the galacticraft replacement and provides the machines, items and blocks to travel to celestial bodies close to Overworlds (Earth). Fly rockets to the moon in search of Desh, a material needed to travel to Mars, Venus and Mercury.


