File Details
TPD v1.2.7.1
- R
- Aug 7, 2019
- 3.96 MB
- 33
- 1.12.2
File Name
The Path Druidic-1.2.7.1.zip
Supported Versions
- 1.12.2
Blazing Juggernauts have been disabled
Miner Villagers should now spawn in villages naturally
Festive Creeper thrown TNT does not harm the terrain anymore
Skeletal Knights from Project: Vibrant Journeys should not spawn anymore
Rats can no longer dig holes or break crops, they can still steal from chests.
Just a quick pass on mobs now that I have time to play the modpacks I make, and there were a couple mobs in particular that needed to get toned down or removed for one reason or another. Blazing Juggernauts are disabled due to them spawning way too frequently because of Nether-enhancing mobs, making them horrible to fight against. Creeper explosions are usually fine since you need to actively be standing next to one at this point to have them explode on you, but throwing TNT just isn't cool and creates more damage to the ground. Skeletal Knights are just unnecessary because Skeletal Warriors exist. Rats, finally, need to have their griefing powers heavily reduced since it just adds unnecessary complications to building your farms and wooden shacks should that be your aesthetic of choice. As long as you don't let them into your food stores, you should be fine.
Additional Compression snuck its way into the modlist somehow at some point, and it's here to stay since it adds a way to compress all the cobblestone you hoard and do nothing with. Just be advised and careful if you use modded materials with it, as all you'll get back is Vanilla materials.

