File Details
TPD v1.2.1
- R
- Jul 23, 2019
- 3.32 MB
- 35
- 1.12.2
File Name
The Path Druidic-1.2.1.zip
Supported Versions
- 1.12.2
Circle of the Shepherd
Added Doggy Talents
Added Rats
Removed Carry On due to functionality needed by these mods
Something I feel like the modpack has been missing was a dedicated Animal Companion system. Sure, there are a couple tamable mobs already, and they serve their purposes, but none of them are really Awakened to the point of true companionship. This update provides the lonesome druid two options. The first is souping up the average everyday Wolf into man's best friend with Doggy Talents. There's so much versatility with this mod in terms of how you can customize your dog that it justifies the rarity. Note that Coyotes added by Project: Vibrant Journeys are not affected by this. The second option is for the more swarm-oriented, and automation minded, druid in the form of Rats. Rats also provide an extra challenge during the night. Make sure you keep your food stores safe lest you feed the creatures of nature with none for yourself.
Added Project: Vibrant Journeys with modified config:
Mystical Grill is removed, not on theme with the modpack as a whole and balance of it is suspect
Cave generation is disabled, Quark and Worley's Caves more than cover this option
Stone Blocks are disabled, there can only be so many different kinds of basalt without Chisel integration.
Removed Familiar Fauna Snails in favor of Vibrant Journeys Snails
Removed ForageCraft in favor of Vibrant Journeys Groundcover
Grass will still drop seeds, and Wild Crops are disabled in favor of Wild Crops' Wild Crops
Squids are not locked to oceans and do not drop food
Quite an upgrade from ForageCraft in my opinion, we're swapping it out for the groundcover, environmental additions, and the extra odd mob added by Project: Vibrant Journeys. The era of having an excessive amount of sticks in your inventory from chopping down one tree are over. The time for even less reason to go outside at night is now.
Updated AutoRegLib
Updated Phosphor
Updated Rustic
Removed Familiar Fauna Deer in favor of Mystical World Deer, bumped up spawn rate slightly to compensate
Familiar Fauna Turkeys no longer replace Chickens in biomes they spawn in
Removed Erosion 2
Added Simply Tea
And finally some extra misc. changes. Erosion 2 was starting to become more of a nuisance than anything and it changing blocks into gravel and sand would really ruin structural integrity in an un-fun kind of way. Antlers dropped by the Familiar Fauna Deer currently don't have any purpose, so Mystical World deer do their job but better. This also applies to Snails added by Project: Vibrant Journeys and the Snails in Familiar Fauna. Tea was just a fun, thematic appropriate, addition. That is, if you can even find the Tea trees to begin with. Wouldn't blame you for spawning them in, honest.

