Personal Modpack-1.2.zip
What's new
Updated
- e4mc
- Yori3o's Grappling Hooks
- Neoforge - 248
- Supplementaries
- quick pack
- GraveStone Mod
- Balm
- AllTheLeaks (Memory Leak Fix)
- PatPat [Mod]
- FTB Library (NeoForge)
Added
- YetAnotherConfigLib
- Traveler's Backpack
- Multi Jump
- Just Enough Guns NeoForge edition
- Blast Travel: Enhanced
- Nightvision Enchantment
- Expanded Game Configurations/Options
- Undead Unleashed - Continued
Removed
- Farsighted Mobs (Forge & NeoForge)
- Artifacts
- Reliquified Artifacts
- More Relics
- Relics
- Relics of Rain
- Sophisticated Backpacks
- Sophisticated Core
- Waystones
- Happiness (is a) Warm Gun
- Merge Enchantments
- Durability Tweaks (RPG Tweaks)
- Entity Display Item
Notes
- Removed the tree chopping indacator.
- Improved quests.
- Changed invisible stamina values.
- Backpacks give abilities, I think that they are better for the type of gameplay I am puching too.
- Waystones kinda spoil all the methods of travel I gave you.
- Farsighted mobs was kinda annoying.
- Removed the belt thing, don't need it.
- No more obituary after death.
- You can't loot the graves of friends anymore.
- Slowed down the gain of health by a lot, more limited too.
- Just enough guns is just a better gun mod.
- Sorry, I forgot to include a way to get an empowered remanate.
- Added a way to re-roll gem slots in unique weapons.
- Lowered essence drop rate, this stuff should be rare.
- Removed Merge enchantments because it can be very wasted to the unaclimated.
- There is a major differance between the damage scaling of withered (Gun) and sharpness (Melee).
- Expanded config helps me balance everything.
- With the config, I buffed you guys a bit and added dimensional scaling for mobs.
- Increased the power of sharpness and made it percentage based, making 2 handed weapons better.
- Changed visceral combat to actually do stuff, but small.
- I'm tired boss...
This mod has no additional files