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The Cyborg Runner

You're a cyborg on the run from the law, stranded on a hostile alien planet. Can you survive?

File Details

Cyborg Runner v3.1

  • R
  • Dec 27, 2020
  • 15.81 MB
  • 212
  • 1.12.2
  • Forge

File Name

Cyborg Runner-3.1.zip

Supported Versions

  • 1.12.2

v3.1 Changelog

 

Fixed Giant & Maximum Compact Machines not showing up in JEI
The HUDLens & HUDJack overlays now "float" as you move
- HUDJacks have almost no "float"
Re-enabled Thermal Foundation's Hammers & Excavators
- I didn't intend for them to be disabled at all, but oh well
Fixed the technology research not granting it to you
- If you researched it but didn't receive the stage, do /gamestage add @p technology
The Mason's worktable/station/shop now function as normal crafting tables
Buffed the recipes for Cheese
- The Fire Charge one now gives 3, Lava gives 5

 

More entities can spawn with Cyberware augments
Added a tooltip to the Katana about its function, and increase its attack damage to 15
Cyberskeletons are a tad more common now, and can spawn in bigger groups
Fixed the recipe conflict with top & bottom buns
Increased the chance of getting a blueprint from a salvaged item back to the 15% default
Tweaked durability costs of a few XL Food recipes
Added loot to the last few vanilla enemies that were missing it

 


Disabled the Last Stand enchantment

- XP is much more valuable since you need to level up your skills to progress, so wasting it on taking another hit or two is a bit annoying.
-- Note that it may still appear on dropped gear, so if you really want to use it; you can. (or even dischant the item and put it on something better)

Renamed "Toughness" to "Fortitude" 

 

 

 

Added Compacter
- Renamed it to "Compactor", made it early-game, added a quest

 

Removed BetterBedrockGen
- COFH Core does the same thing, but better