File Details
[Revival] Cyborg Runner v1.0
- R
- Dec 19, 2020
- 155.18 MB
- 121
- 1.12.2
- Forge
File Name
The Cyborg Runner-Revival-1.0.zip
Supported Versions
- 1.12.2
Revival v1.0 Changelog
Re-worked *a lot* of mods, lore, quests, etc.
This in the same vein as my other modpack overhaul/"revival" updates (for Aurora's Adventurer and Capitalia)
There's been many a mod change, but the main core ones are still there (if you want a full list, just compare an old build to this one)
Going forward, I want to try and make this modpack way more story-focused, so I've re-done a lot to help with that.
In addition, there's now a new system to try and encourage you to move from world to world. It's still a bit WIP (since I can't enforce it much right now), but it should help add to the "runner" feel of the title.
So, here's a list of the content I changed (that I remember at least.....forgot to document it all, whoops. Just add like 20 extra lines)
- Several food items have had their hunger/saturation values changed. Nothing from vanilla, but a few XL Food items that I felt were underpowered.
- There's a new introduction, quests, etc.
- The story/lore is being overhauled. A couple basic ones are in right now, but not all of them. Got some re-writing to do.
- There's a basic research system, using Research Table. If you've played my Capitalia modpack, you know how it works (the data disks aren't in this pack though)
- Compact Machines is one of the main focuses now, both for crafting and a place to make a semi-permanent base.
- Reskillable is also rather important, as skills are nice to survive with.
- Each questline has been replaced with a "chapter". Functionally the same, but they're a tad more themed now.
- Storage is more limited, both with the removal of high-tier (gold & diamond) Iron Chests and AE2. But, you can now make a nifty Backpack that you can equip with Baubles. (and use B by default to open)

