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Cosmic Legacy 1.18.1 - Into the Depths!

Dungeons, Dimensions, Magic and Bosses with Hardcore Survival Elements like Hydration and Bloodmoons!

File Details

TCT - Into the Depths - 1.2.0

  • R
  • Feb 9, 2022
  • 398.08 KB
  • 49
  • 1.18.1

File Name

TCT - Into the Depths - 1.2.0.zip

Supported Versions

  • 1.18.1

NEW WORLDS REQUIRED

I dare not try to encompass all the changes here. Huge thanks to the discord as usual for all the testing!
I stopped actually keeping track of changelog after the following:

Added:
Enchant With Mob
Enchantment Descriptions
Cursery
Farsighted Mobs
Magma Monsters
Lava Monsters
FTBQuests
Ecologics
Diet
Enhanced Celestials
Hexerai
The One Probe
MobZ

Removed:
Flash's NPCs ~Added FTBQuests
Volcanic Caverns ~Too much light prevents mob spawns

Updated:
Ambient Sounds
Architectury API
Ars Nouveau
CraftTweaker
CreativeCore
Dungeons Mod
Forbidden and Arcanus
GraveStone Mod
Occultism
Ore Tweaker
Patchouli
Shrines
Tool Stats
When Dungeons Arise
Better Animals Plus
Dungeons Enhanced
MCDoom
Rune Craft

Config Changes:
Stopped giraffes from spawning above y 80
Terraqueous ground clutter stone no longer drop valuable natural resources
Disabled Dungeons Mod Mimics
Disabled rabbit wolf
Increased Graveyard mobs spawn weight
Reduced owl spawn weight/count/biomes it can spawn in
Disabled Armor Plus ore generation
Used Ore Tweaker to make Armor Plus Ores biome/y specific (Lava Crystals in Mesa and Frost Crystals in Icy)
Vex Piglins and Blaze Creepers now spawn in specific biomes instead of everywhere in the nether
Stone Imps now rarely spawn in the wasteland
Transitioned to Dooms configs and added bop biomes to whitelist
Ender Creepers now spawn y60-y70
Beach creepers should now only spawn at sandy beaches
Dripstone Creeper should now only spawn in Dripstone Caves
Disabled Cave Creeper
Added Better Animals Plus animals to Biomes O Plenty biomes
Disabled Bone Serpent
Disabled vampire spread on bite/fang use. *Players can still infect each other!*
Increased Ars deadly mob spawn rate
Disabled dungeonsmod crows
Increased dungeonsmod rogue spawns
Increased frilled shark spawn rate
Reduced dungeonsmod haunter spawns
Increased group size of graveyard revenants
rebalanced alex's mobs mob spawns (aggressive mobs being more common)
Increased nightmare spawns
Acolytes now naturally spawn
Food now takes 1 hour real time to spoil
Added all relevant mobs to Zombie Awareness list
Vampire Hunters now attack all undead on sight
Mobs which spawn with block breaking AI can now break most wooden blocks and all cracked stone variants
Skeletons and other mobs that use bows should now damage the player
Added elemental craft shards to all necessary mobs