Description
The Nova Matrix: Terminal Velocity (Revamp)
Terminal Velocity is the expert Nova Matrix pack. This isn’t cozy survival with extra mods — it’s apocalypse engineering.
You’re operating a facility in a world where storms are violent, the surface is irradiated, and the only long-term answer is shelter, resilience, and automation.
Important: This file is the modern revamp build (Minecraft 1.21.1 / NeoForge). The legacy 1.12.2 pack is preserved in older files.
What this pack is about
- Shelter matters. A roof is survival. A hardened shelter is progression.
- The environment is the main antagonist. Mobs are problems — the sky is worse.
- Exploration is a mission, not a hobby. You go out for resources, then you get back inside.
- Industry is a response to pressure. Automation buys time and stability.
Core mechanics (Phase 1)
Radiation (Fallout Protocol)
- Radiation exposure scales from 0 → 100
- Shelter tiers matter: EXPOSED / SHELTERED / HARDENED
- Decontamination: wash off radiation in water only when safe/hardened
- PPE matters: full armor set blocks debuffs/damage (armor becomes your “time outside” timer)
Storm pressure
- Weather is gameplay. Expect real storm windows that change how you move and operate.
- Rare city scavenging (intended setup)
- The Overworld is meant to be Lost Cities (Wasteland) with cities extremely rare
- Cities are “mission targets”, not constant noise
World setup (do this for the intended experience)
When creating a new world:
- World Type: The Lost Cities
- Profile/Preset: Wasteland
- City chance: set to 0.0003 (rare cities)
If you don’t do this, the pack still runs — but you won’t get the intended “rare city mission” gameplay loop.
Starting out
You’ll start with a basic bunker setup designed for small groups:
- Multiple bunks (co-op friendly)
- Basic starter supplies
- A built-in Patchouli Survival Manual: Terminal Velocity: Survival Manual
Shaders (included)
This pack includes Hysteria Shaders via Iris + Sodium.
Recommended shader settings for compatibility with Weather2:
- Disable shader clouds / volumetric clouds
- Keep bloom low (readability matters)
- Don’t crank night darkness unless you want brutal nights
Performance notes
This revamp build is intentionally lean and includes performance tooling/mods.
- Recommended RAM: 8GB (more if you push render distance or shaders)
sparkis included for profiling if something feels wrong.
Mod list (v0.1.0 baseline)
Core:
- Fallout Protocol (Terminal Velocity custom systems)
- The Lost Cities
- Weather2 + CoroUtil
- Mekanism (+ Generators)
Quality / UX: - JEI
- Jade
- AppleSkin
- Patchouli
- Xaero’s Minimap + World Map
Performance / Tools: - Sodium + Iris
- ModernFix
- FerriteCore
- spark
(Plus small Mekanism helper add-ons for JEI/Jade display)
Roadmap (high level)
- v0.2: loot spine + world shaping + storm/radiation tuning
- v0.3+: deeper systems (filtration, advanced decon, contamination hooks, etc.)
Expect frequent changes early — this is the foundation release.
Credits
All mods/shaders belong to their respective authors. Huge thanks to the modding community that makes this possible.


