TechnodeFirmaCraft

Powered by TerraFirmacraft, this is a modpack that will reward your time and effort with a complex and compelling world.

File Details

TechnodeFirmaCraft-12.2.68.zip

  • R
  • Apr 11, 2021
  • 17.06 MB
  • 148
  • 1.12.2

File Name

TechnodeFirmaCraft-12.2.68.zip

Supported Versions

  • 1.12.2

Version 12.2.68 - It's a rewrite, same as the old write

 

Updates to Advanced Rocketry and Nuclearcraft for all your newly broken things needs.

 

**Nuclearcraft 5.0 update:**

 

NOTE: Fission shield manager connections to the neutron shields will break after this update - be sure to reconnect them!

+ Added fission reactor decay heat and neutron poisoning
+ In memory of Paul Ritter, you can now recreate Dyatlov's self-inflicted dilemma

+ Added MSR vessel bunch mechanics
+ Added placement rules for adjacent conductors, neutron irradiators and neutron shields
* Fixed possible item duplication bug in fission multiblock components

+ Added turbine recipe rotor spin-up rate multiplier
* Completely rewrote dodgy turbine rotor render data packet code
* Turbine rotors now regain their saved rotation angle on world load
* Fixed the sound effects of large turbines repeatedly cutting out

+ Increased scope of script addons to include Modular Machinery .json files
* Fixed various technical security flaws in script addon loading such as protection against zip-bombing
* Attempted to fix occasional bug where script addon unzipping to the temporary installation folder would fail

+ Added fission neutron source and neutron shield CT registration methods
+ Added RTG and battery CT registration methods
+ Added various helper radiation-related CT methods

+ Began introduction of new Patchouli guide book information [thanks to Zanedema!]

+ Began introduction of new multiblock OC methods [thanks to igentuman!]

+ Added new advancement criterion trigger system [thanks to igentuman!]

* Updated Chinese language file [thanks to WuzgXY!]

* Fixed chargeable items basically not working at all

* Improved quantum computer code output
* Fixed controlled swap gate decomposition

+ Added solidified corium
+ Added mixing and solidification mechanics to NC fluids

+ Added configs for whether reaching max radiation is fatal for players, passive mobs and hostile mobs
* Fixed rare crash caused by radiation capabilities not existing as expected
* Elytra can now have radiation resistance

* Fixed various feral ghoul rendering glitches

+ Added configs to modify machine upgrade max stack sizes
* Fixed diborane recipe using too little molten boron
+ Added molten steel in case other mods that add it aren't installed

* Fixed GTCE recipe integration conflicting with base GTCE recipes
* Fixed crash when Gregicality is installed

* Fixed glowing mushrooms spreading into the interiors of multiblocks

* Fixed fluids in GUIs not being coloured correctly
* Fixed GUI ghost items not rendering correctly

* Fixed custom coolant heaters not being related to coolant heater recipes in JEI
* Fixed coolant heater recipes with the same input conflicting with each other
* Fixed some incorrect units on fission component tooltips

* Fixed multiblocks sometimes crashing when disassembled
* Fixed multiblock NBT data sometimes not loading correctly

- Removed many old, unused classes
- Removed a lot of unnecessary error-catching logic from data packet logic

 

**Advanced Rocketry updates:**

- This is a complete rewrite of all multi-block machinery structures. Your machines will likely need reforming and/or changing. Some may need some reworking. Recipes changed to accommodate other internal changes. So bugs may/will have crept in.

 

Also fixed the Modern Lights recipes as the had a number of broken references to non-existent items.

 

The vanilla flowerpot was unhidden from JEI as it is now rather useful for flowers around beehives.

 

Updated:
-Advanced Rocketry
-libVulpes
-Nuclearcraft
-ImmersiveTech (nothing exciting)