File Details
TechNodefirmacraft.Server.12.2.40.zip
- B
- Oct 30, 2020
- 226.69 MB
- 189
- 1.12.2
File Name
TechNodefirmacraft.Server.12.2.40.zip
Supported Versions
- 1.12.2
Version 12.2.40 - Don't Lose Your Head, It's just Enchanting.Version 12.2.40 - Don't Lose Your Head, It's just Enchanting.
Lots of new weirdness.
Predators have learned the habit of occasionally ripping a players head clean off.
Mobs in the deep (Y<100) and other places have started dropping new things.
Add various mob drops for IE Shader Grabbags; redstone; glowstone and soulforged steel nuggets
All mobs and predators now will rarely drop Arcane Scrolls
The Infernal Enchanter is now craftable. Barely.
Soulforged Steel is now somewhat obtainable (other planets are richer in this material) and thus recipe have been added to create stuff from it
All Bronze Gears can now be used in recipes
RH Alloyer recipe for bronze now has the correct recipe
Disabled some COFH enchantments that were unneeded
Turned off the BwM Enchantment override for mobs. This fixes the enchantment chaos witnessed
The PnC gasoline (fuel) and Immersive Tech gasoline (gasoline) have been consolidated together. Thanks eagleeyes005 for the PR
Remove the Immersive Petroleum reinforced hull as it doesn't work
Nether mobs now spawn with TFC appropriate weapons and armour
Added - MouseTweaks by popular request.
Updated-TNFCMod
Version 12.2.39 - Cleanup
Lots of recipe adjustments to get a lot of late game machines outputing the same types of stuff.
All the terrafirmathings items using jute fiber in the recipe have equivalent recipe with hemp rope.
The Arc Furnace recipe generator now uses the OreDictionary name of inputs to increase compatibility
Radiation shielding added to any clothing or armour increases cold resistance of that piece
NC Melter had all Metal Blocks removed as they were an exploit
Grass will slowly die and disappear in spawn protected chunks.
CnB config changed yet again. Stone chisel is back, Iron chisel durability reset. Raw stone blocks are no longer chiselable as the exploit of chiseling a single bit and breaking it easily was not readily solvable.
Pig Zombies no longer spawn with vanilla weapons. They also sometimes come with armour.
TFC Decorations added for some more decorative blocks.
Main menu reworked and screenshot gallery added. Always looking for more cool screenshots, preferably with shaders. Post in the TNFC Discord screenshots channel
Added:- JustEnoughPetroleum
Updated:- TerraFirmaThings
Version 12.2.38 - Same day two updates?
Well TFC blindsides me with a late TFC update. Has a couple of important fixes so here it comes.
Update:- TFC
Version 12.2.37 - Can we have Hwyla back please?
Very minor little update. Apparently the dependency isn't there anymore, so we can return to using Hwyla. This should work much better with everything. Also updated the ChiselNBits recipes/config to allow for TFC log/dirt/gravel chiseling. TerraFirmaThings gem displays now emit redstone signal. See the mods page for details. Also updated the Faithful TFC Resource Pack.
Updates:terrafirmathings
Added:Hwyla
Removed:TheOneProbe
Version 12.2.36 - Cause Gems are Cool
Terrafirmathings is 1.0 so the update brings pretty new Gem Display Cases. Show off those Exquisites!
I also, finally, did a few updates to the TNFC book. Still planning to switch over to Patchouli and extend the TFC book but in the meantime I threw some of the tips and tricks unique to TNFC into the book.
Fixed NC Ammonia and RH Flue Gas processing
Extended Old Age length for TFC animals significantly
Changed the way recipe removals are done. This should result in far fewer 'known good' errors filling the log. Thanks rongmario!
Blacklisted another PnC puzzle piece as it easily causes server crashes.
Fix the NC Basic Lithium Battery to use proper plating
Removed the BwM Shaft from the fuels list. No more converting sticks and getting cheap fuel.
Updated the crop regen routines in TNFCMod. Chunks updated should now properly unload themselves. I've disabled the rock/stick regen as it needs more work.
Added AutoWalk for your automated boating needs. Now you can chat and fiddle with inventory while you cross the vast TFC oceans.
Added ReAuth for those who know what it is and want it.
Updated the Dynmap renderdata for server installs.
Added:- ReAuth- Autowalk- MixinBootstrap (for Dynamic Surroundings)
Updated:- Terrafirmathings - Gem Display!- Immersive Tech- Patchouli- Dynamic Surroundings
Version 12.2.35 - Well it's a hat
- Add a nifty straw hat to keep the heat off your melon in the summer months- Remove a bunch of unused/uncraftable items from view- Reduce the Gas Turbine startup power requirements- Update Waterflasks - Bears drop bladders again. A number of other critters now do too Animals Butchering Minimum Skill Chance Bears Novice 50 Bovines Adept 60 Equines Adept 50 Camel Adept 50 Sheep Expert 25 Goat Expert 25 Alpaca Expert 25 Llama Expert 25 Deer Expert 15 Gazelle Expert 15
- Prevent Firepits from burning up with hot ingots- Add barrel recipe to create tallow from raw meats and hot spring water- Add barrel recipe to create sugar from beets and hot spring water- Add candles and candle holder recipes- Update dynamic lights to support candles and thermite torches- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)- Removed the OpenBlocks donation station that was renamed- Add JEID cause we're out of ID's captain!- Finally add OpenComputers cause we have the ID's to support it
Updates:- TNFCMod- Waterflasks- Immersive Technology
Added:- Emojicord- JEID- OpenComputers
Version 12.2.34.1 - Hotfix some bits
Add ToastControl to get rid of some annoying popupsAlso fix foamfix to allow defaultoptions mod to work againRemove error in script name
Version 12.2.34 - Noname update
- Fix various recipes with vanilla trapdoors- Tone down the debuff on the Leather Tunic
Update:- TFC - Stack those iron rods- TNFCMod- TerraFirmaThings (rope bridges!)- CraftTweaker- AdvancedRocketry
Version 12.2.33 - Fix things
- Remove Red bucket from PnC etching acid recipe- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe- Remove vanilla dirt from gravestones- Remove IE Iron Rods- Slow crop/fruit tree growth to match Month length- Change PnC Puzzlepiece blacklist :)- Remove AR Coal Generator- Mobs no longer can spawn with backpacks- Minor change to TNFCMod
-Readded FastWorkbench- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry
Version 12.2.32 - Some new stuff
Think you can make the wind chimes. Maybe?
ImmersivePosts has been added to reduce the number of people being electrocuted.
OpenComputers has been added. The recipes are still a work in progress.
TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world
Nuclearcraft updated - Rock Crusher doesn't crash the client
PneumaticCraft etching acid recipe no longer requires Rain Water
Few more Signpost signs allowed per player (16)
Other little config changes
Version 12.2.31 - Always something
- Mushrooms are edible... barely- Beryl now spawns... doh- Engineer's workshop recipes shouldn't eat tools- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later- Disabled DynamicSurround sounds in non-applicable dimensions- Adjusted old age data and Animalnet config for new TFC animals.- Updated TFC-Tech
Version 12.2.30 - Fixes
Repair some bad things.
- Fix the tin plate recipes that resulted in steel grit.- Fix making MC Anvil from logs on the Metal Press- Fix crash resulting from equipping TFC Quiver- Fix MC Chicken spawning resulting in severe server lag- Fix broken language entries for Ambiental death messages- Fix Leather armour not providing any temperature protection- updates for Terrafirmathings, NuclearCraft, CraftTweaker
Version 12.2.29 - No Free Lunch
Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.
Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.
- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.
- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.
- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true
- Updated ImmersiveTech
Version 12.2.28.1 - Hotfix 1
Update for TFC-Storage - Fixed TOP display on dedicated servers
Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.
Version 12.2.28 - Creature Comforts
Lots of little changes to maybe make life a tiny bit more survivable.
1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made: - Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.
- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.
- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.
- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.
- The Steel Furnace will provide heat while it's burning
- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.
- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.
2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.
3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.
4. Snow shoes may? be fixed.
5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty
6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.
7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.
8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.
9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.
10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.
11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.
12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.
13. Nuclearcraft updated.
As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.
Version 12.2.27 - Plate it up
- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.- Fix stone-age boat recipe. I said 3 logs damnit!- Allow unfired crucible to be fired in the Steel Furnace- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility
- Updated ChunkPreGenerator
- Removed all the optional for mods key to the pack.
Version 12.2.26 - Little bugs squashed
- Add stoneage plaster recipe with items from the land- Add recipe for vanilla Crafting Table for Engineers Workshop- Fix Engineer Workshop recipes to not eat tools- Remove some Steel and Iron Sheet Plate dupe bugs- Fix Jetpack recipes and names- Fix NuclearCraft Machine Chassis- Fix raw fish having zero nutrition- Allow grinding/milling of manuals into paper- Change manuals to be given out once. Not on respawn- Update TFC to version 161- Update randompatches- Update ImmersiveTech
Version 12.2.25 - Fixing the broken unbroken things
- Changed Chisel and Bits bitsaw to use any decent gems- Added all the missing shulker box colour recipes- Added a stone age boat. 3 logs and an axe head.- Add some quern/millstone/grindstone recipes for boron, fluorite- Remove Borax recipes for Grinder and Mill- Remove the other borax recipe from IE Crusher- Update TFC for various issues including purple donkeys- Couple of fixes for nuclearcraft recipes
- Added: - Terrafirmathings for some cool little bits. Bear traps, Snow shoes. - EngineersDecor for some other cool little blocks and decorations
- Updated: - Nuclearcraft - New stuff and updates - TFC - Little fixes for new animals, patchouli book, other stuff - TNFCMod - oredict and small changes - JEI - Immersive Technology - Gas Turbines!
Version 12.2.24 - Break the unbroken things
NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!
This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.
AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.
Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.
Mod updates: - TFC - Adds a pile of new animals and seasonal colours.
- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.
Adds ores/metals:FERROBORONTHORIUMLITHIUMMANGANESEMAGNESIUMBERYLLIUMBERYLLIUM_COPPERZIRCONIUMZIRCALOYHSLA_STEELMAGNESIUM_DIBORIDETOUGHURANIUM
Removes:BORON and uses Borax from TFC Itself
- SimplyJetpacks - Immersive Technology - JEI - Crafttweaker
New mods: - NuclearCraft (Reborn edition) - EngineersWorkshopReborn - RebornCore - VanillaFix - FastWorkbench - Surge - ClientTweaks - FoamFix - RandomPatches
Removed Mods:TFCSeasonal - Folded into base TFC mod.
Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!
Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.
Version 12.2.23 - Fix the broken things
- Crop regen will check if a crop is wild before removing.- Add some missing dusts for metals- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass- Fix the missing metal lamp textures and language entries- Add thorium from thorianite for future use- Fix all the PneumaticCraft upgrade recipes- Fix XNet Routing Cable recipe- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature- Stop generating BiomeTweaker output files- Allow IE Excavator on AR Planets- Fix IE Crusher with Bronze Ingots- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack- IE Crusher - Cobble to gravel and gravel to sand recipes- IE Arc Furnace - Add sand to glass recipes- Fix fish decay times- Fix chorus fruit to be a superfood- Change thorianite to use loose thorianite ore in worldgen- Added: - TFC Seasonal - make things purdier
-Updated: - TFC Ambiental - Immersive Technology - adds cooling tower - SimplyJetpacks - Controlling - BiomeTweaker
Version 12.2.22 - Few little things
- Fix BwM Saw recipes to return lumber rather than planks.
- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.
- Fix the Arc Furnace recipe adding. Stop removing recipes!- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see- Updated TFCTech - No more stacking weirdness and easy duping of wires.- Updated TFC. Little bug fixes.
Version 12.2.21 - More things to tweak and fix
- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper. - Add sawdust as secondary output from BwM saws- Fix End City loot- New icons for items- Add woodpulp item- Add sheet/double ingot metal press recipes for non-tool metals- Tungsten Steel drops to Tier V- IP Lava Reservoirs will slowly regenerate- TFC Bloomery and Blast for non-TFC metals disabled- Lot of changes to planet worldgen. - Cargocart exempted from Oversized Item limits- Removed armour sounds - Removed hammer and ingot recipe for iron plates- Updated welding recipes for option smithing skill.- Added some ridiculous end game recipe for the End victor- Lots of little scripty changes, large and small. Check github if you are really curious.
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry - Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore - To make TFClike biomes on other planets
- Added RealisticOreVeins - To provide TFC ores in said TFCLike biomes
Updated TFC Mod: -Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone. - Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die. - Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining. - Other little bits.
Updated TNFC_Mod:- Add ability to crush whole TFC ore blocks in IE grinder- Fix Rich Scrap to Poor Scrap amount- Fix IE Metal Press output TFC Hammer with Hoe mold inserted- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -- Fix all the loot tables for some mobs, chests, fishing- Only copy nutrition on death if below default- Add some logging for a change- Create copper inductor recipe with oreDict entries- Bump Aluminum melting point to reflect difficulty in processing bauxite- Add purdy new icons to main page. Thanks FiringIron!- Rope to Hemp and Rope Block to ropes recipes- Change JAFF dimension restrictions- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)- Add Treated Planks Barrel Recipe. Thanks Dhs92- Restore IE Crusher Sulfur recipe- Fix the Hangglider recipe- Update DSurround config- Turn off Chunk Pregen client UI by default- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)- Permit Ducks to be captured by AnimalNets- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update: Technodefirmacraft mod - natch ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipeVersion 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.- Enable spawning of Selenite. Oops. It is available from the Excavator too- Added a gold block recipe. For future reasons - Other little bits.
-Mod Update: ForgeEnderTech Athenaeum AdHooks TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition - - Actually fix the Arc Furnace recipes for TFC Dusts.- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes- Fixed the Arc Furnace recipes for TFC dusts- Added a number of tools to use the TFC Tool Racks- Add TFC Lapis to IE Crusher recipes- Cleanup IE blueprints- Fix the YABBA blank barrel upgrade- Fix the coal to diamonds Pneumaticcraft recipe- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions-Controlling - for all your keybinding needs- LootTweaker - I'm going to need this soon- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta - - Death costs more- Nuggets can be made- HOP Ingots can be made in blast furnace- HOP Blueprint recipe changed- Garden cloche usage modified- Change recipe using vanilla coal- Fix Immersive Petroleum recipes- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:- TNFCMod - Properly fix the Horsepower Grindstone. - TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes- JEI- Crafttweaker2- CustomNPCs- Athenaeum- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech- Fix Ladders from sticks recipe- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel Mod got fixed so back to don't put hot things in flammable storage devices
- JEI- Guidebook- FTBUtilities- ImmersiveTechnology- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel DustsAdded HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLibFTBUtilitiesTNFCMod
Version 12.2.9Beta -
Fixes:Iron ore piles not being craftable - Thx BiletoothFurnace recipe not craftable
Changed:Jetpack recipes reworkedWaystone recipe tweakedSignpost config and recipes tweaked - Thx bobgoogwin123Various recipe changes. Amadon tablet configurated for TNFC
Updated:TNFCModTFC JEI
Added:Debarked mod - Thx Therighthon This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks