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Tech Overgrown is based in a world full of magic, which you find yourself magicless in. As a Human you find yourself incompatible with the way things work, so you have to rely solely on your intellect, wisdom, and tech savvinesses... good luck!

Description

This is my first modpack I have made, so don't take it easy on me?

I tried to keep it somewhat small for those with lower end computers... it might have gone out of control a little bit.

 

This mod features:

-Mekanism (generators, and tools, etc.)

-Thurmal Foundation (along with all the other mods to complete the module)

-Create

Mods for adventuring:

-Biomes O' Plenty

-BetterNether

-BetterEnd

-Alex's Caves

-The Aether

-The Twilight Forest

-Feywild (Doesn't support Dynamic Trees, but it's what inspired the whole magic + tech feel I wanted)

-Deeper and Darker

 

Atmosphere type mods:

-Sound Physics Remastered

-Dynamic Trees (I think puts the "Overgrown" in "Tech Overgrown" for the overworld)

-Astrocraft adds a cool night sky and doesn't interfere with visibilty of NorthStar planets

 

-No Tree Punching: for those unfamilar with the mod, it disables the default way to craft campfires, which can be problimatic with a Temperature mod installed.
To see how to make a campfire click this link: https://github.com/alcatrazEscapee/no-tree-punching/wiki/FireStarter

If starting a server Cold Sweat allows custom settings for each player instead of it being based on server setting

There are more mods I didn't mention, but are amazing mods that helped me put this all together, without having to do a bit of coding myself! (not that I can code to begin with)

 

wanted to say I appreciate all the authors for these amazing mods, and thank you for your devotion to improving them. For example, the Dynamic Trees mod works with most of the mods you get to explore in!

 

Thanks for downloading Tech Overgrown, and have fun!