Tech, Magic and Dinosaurs

A modpack designed for people who want a bit of everything and more

File Details

Tech, Magic and Dinosaurs 0.54.0

  • B
  • Apr 18, 2020
  • 3.50 MB
  • 76
  • 1.7.10

File Name

Tech, Magic and Dinosaurs-0.54.0.zip

Supported Versions

  • 1.7.10

Updated


changelog

-the paper tool heads now work for shovel / axe

-fix taint from moving at all, will not spread

-remove tar sites from spawning

-fix a few recipes that fossils currently cause (still more to go, finding a faster way)

-increase fluix crystal, pulsating iron, energetic alloy, vibrant alloy, diamond gain from magical crops

-fixed chat button and vein miner

-Removed aquaculture 2, exchanged for just a few fish mod

-charger recipe updated for AE2

-updated most of the tier recipes for the openmodularturrets mod

-netherwart now craftable through magical crops with nature / nether essence

 

next update I'll be looking to

- remove ender pouch (causes a graphical issue when holding pouch) - chests and tanks may stay the same depending but chests are too important for farms and other.

- remove more plank recipes from fossils mod as they aren't dictionary compatible

- other items I haven't thought of

 

not planning to change many more mods at all

- fish mod was because I wanted a more in-depth fishing experience, not just more fish inventory items to waste space.