Description
Tech Farming Tweaks is a modpack with a focus on tech/farming and utilities/tweaks or quality of life, but with the odd structure, void dimensional with expandable platforms and fish.
Cooking and gardening options expanded for cookies or beetroot. That and other methods for crafting recipes (uncrafting, recipes via machines or other blocks as well as general crafting).
Or variations of blocks (uncrafting, or plank cutter, but uncrafting doesn't offer the alternate chests if you have more chests included due to it having other wood plank types of those chests, if you remove it you can select multiple others)
Notice:
-Unique Day and Nights can lead to potion effects and some not cureable with milk so remove this mod if not a fan of the blindness nights, or even other mob spawning days/nights or other factors. Just thought it would add more, but didn't remove it as I think it can add something. But remove it yourself if you find it annoying. I didn't want to add much challenging like I did Assortment of Tech, so I focused more on other things instead.
-Retro Armor Cap will change things with armour stats
-Salty's Realistic Forging will change how to make armour for Iron to Diamond, so I also added Better Raw to balance things out if don't want to mess with Realistic Forging., that and other materials exist if want to not mess around with the Iron to Diamond tools/armour, that or just remove Realistic Forging instead
-I have noticed the rendering issues and block breaking issues, I am working on that. I don't think it's just my device.
IF you have Realistic Forging installed, it will auto convert raw ores even if you cheat in vanilla raw ores (I have no config to change this unfortunately as the mod does not provide one which is a bit limiting) and change how ores dropped (iron, copper, gold for raw ores alongside diamond/emerald as carvings).
Encase you want to be careful of your resources, I recommend cheating them in or converting them all to ingots before removing the mod for it to convert the raw ores from realistic forging back to vanilla versions/amounts. As while converting on spawning raw ore, it does not convert therm back when removing the mod.
If you are not a fan of this just remove it, while the heating/cooling, sticks/tongs and more is a fair idea I can see it being slow and not for everyone. So version 1.2 alternate of the pack removes the mod and unique day and nights, for a more like Assortment of Tech type situation an easier version of the pack and the Extended version was the more harder version with it's odd mods too. I wasn't sure if I wanted to that sort of approach here but as this modpack ended up kind of like Asortment of Tech or Mechanical Edge I realised I did need to tweak it more.
Warning:
Avoid crafting/accessing the inventory/UI of "Metals and Machines" tier 3 machines,
also avoid the "Inmis" config in Mod Options as both situations will make the game crash so avoid them.
Mod List:
-Agricultural Enhancements (adds blocks for automating farming or irrigating)
-Ampere Craft (a mod that focuses on wind and other things, not a core tech mod of the pack, more a test mod, like Labratory, just something to play around with)
-An Ender Pearl Craft
-Architectury API
-Automatic Miner (endgame resource generators)
-BdLib
-Beetiful Garden (adds potion effect beetroot and other blocks to grow them on)
-Better Raw (allows raw ores to be used to make armour and tools, alternative I added for those who don't want to deal with Realistic Forging's armour/tools process that changes recipes and can take longer)
-Block Duplicator
-Bloomeries (multiblock to make with bricks/mud bricks and get more out of ores)
-Cookietology: Rebaked (adds blocks and items to make Cookies, also seems to alter the cookie recipe)
-Craftable Mushroom & Lush Caves
-Crafting The Uncraftables
-Dimensional Temples (a mod I was going to use for testing but forgot and left it in, a mod that adds a structure in each dimension with I assume a golem).
-Durides plantarum (a mod that adds a block offering faster growth of plants and an effect)
-Easy Amethyst Crafting
-Easy Eye of Ender Recipe
-EnderChests (more channels ender chests)
-EnderTanks (Transportable more channels across dimensions tanks)
-Experience Bank (convert glass bottles and 10 levels of XP to mod specific 100 orbs or so XP bottle)
-Explorer's Compass (structure finding compass)
-Factorium (core tech mod of the pack, adds fair machines and resources)
-Farm 3x3
-Filtered Chests (chest tiers with filters on them, I wanted to just go with MoreBarrels but the player tagging seemed a bit annoying so I added other storage mods for other options and for those that find the player tagging part annoying like I did even if it's a great mod)
-Fish Tanks (fish tanks/coloured variations)
-Garbage Bins (Items/Fluid Bins/Trash Cans, etc.)
-GeckoLib
-Giacomono's Fishing Net (fishing net mod and other items)
-Giant Lily Pads (a structure/platform that appears in oceans)
-Inmis (a backpack mod)
-Intelligence Quarry
-Items for Surviving (adds Dirt/Cobble armour alongside Dirt to Cactus Green Dye)
-JTD Engraving Table (adds a table and blank music discs)
-Just Coordinates
-Just Enough Items (JEI) (main recipe, utility or cheating in items/blocks mod, I tried to add a recipe history mod but the game crashes so couldn't add it unfortunately)
-Laboratory (1.1.0.jar if unsure what file it is) (adds science/chemstry related things chemicals and blocks to play with, not a core mod)
-Large Fluid Tank (fluid tank tiers)
-Lost Aspiration's OG Kush (adds a deatd bush that makes smoke for smoke signals/consume experience effects, other effects, movement, particles, sound effects, custom creative tab)
-Machines and Alloys (sifter, armours and more, not a core mod, more just something else to try out)
-Maxilol's Duplicator Tree
-MCPitanLib
-Melter Block
-Metals and Machines (not a core mod, just something to play around with that adds other multiblock tech blocks, crashes the game at tier 3 [I haven't made the multiblocks but just accessing the interface blocks crashes the game], don't craft or access them, accessing them crashes the game, but save on resources)
-Miner's Lib
-Mobile Beacons (beacon items)
-Mobile Trashcan
-More Chests (more wood/metal chest variations and storage slots)
-MoreBarrels (more tiers of barrels and player tagging to private/other players)
-Naturot (adds gravity/rotation to sand and TNT type blocks)
-Oil Refinery (adds more fuels)
-Ore Seed (seeds with for resources, take a while to grow)
-Oredustry (adds Crucible, Compressor, Separator for ore tripling/quintupling)
-Owl's Pocket Dimension
-Patchouli
-Plain Grinder (adds a grinder that makes dusts from ores, there is another grinder mod that focuses on other recipes besides the later grinders in the main tech mods of the pack that do other recipes and ores)
-Plank Cutter (adds a metal table/stand and a Plank Cutter, a way to convert planks, stripped logs in a Stone Cutter type block)
-Planting Dirt For Saplings/Auto Planter
-PlayerAnimator (Library)
-Potion of Thunder
-Puzzles Lib
-Replicate
-Replicator Omega (like the grinder or uncrafting table mods, they differ so thought if one doesn't suit, try the other)
-Retro Armor Cap (retro armour stats)
-Rotten Flesh To Leather (typical smelting rotten flesh to leather mod)
-Salty's Realistic Forging (more effort for Iron to Diamond armour and tools, BetterRaw is there if not interested in the longer way to do Iron to Diamond tools/armour, or just remov the mod)
-Scalable Cat's Force (Library)
-Seed Tweaks (tripling seeds)
-ShetiPhianCore (Library for EnderChests/EnderTanks)
-ShiftedLib (Library)
-Shutup Experimental Settings (makes the game more suitable to avoid mod/datapack warnings, essential mod to have in modpacks)
-Simple Conversion (Iron to Netherite convert a few resources back and forth between them)
Simple Uncrafting Table (uncrafting table made with diamonds, no XP cost, can swap between variations)
-Simple Wrench (allows most but a few exceptions be broken instantly, use the wrench and pop it is broken, exceptions such as bedrock, command blocks and others)
-Solar Cooker (why not a Solar Furnace, well Solar Chest like block)
-Solar Energy (adds many tiers of solar panels as well as energy storage blocks)
-Solar Helmet (solar panels on helmets)
-Stone Grinder (a different grinder with different recipes, while Plain Grinder is for ore dusts, this grinder is more for other general blocks to be converted into other resources/general items
-Tabulated Chests (a chest with more inventories/tabs, along with shulker shell keep inventory on block breaking and netherite ingot for fire resistance)
-Technical Engineering 3 (core tech mod of the pack, fair variety of machines, good pipes and interesting other blocks and recipes)
-The Chops (adds bugs with resource benefits, they vary per biome)
-The Fireball Mod
-The Wools
-Throwable Fireballs
-Uncraft Everything (an uncrafting mod that's cheap but also allows for variatrions to convert, while mods like More Chests won't due to the additional chests added by it, in a chest example it would allow conversion of other woods)
-Unique Days and Nights (adds messages on screen of different nights/days, I'd say remove this if not a fan, but mixes things up of potion effects or mobs,, you can tell I got some ideas from Assortment of Tech Extended and Mechnical Edge with mods like this or The Wools, yet I just stumbled across them)
-Vaccum Blocks (adds many tiers of vaccum blocks, but they mostly work when it's in the same block direction and further distance, so you may need to craft multiple then a 1 block solves all, wanted to get something different then just using Vacuum Chest all the time, that and it's cheaper, it can transport to a chest so you don't need a hopper but I'd say get a hopper to see what does tranfer as it has no interface)
-Warped Villager Outpost (one of the structure mods, added a villager outpost to Warped Forests in the Nether, has a Wither Skull, Cauldron with lava, Campfire, Lodestone and more, it's an interesting structure)
Wild Vegetables (adds wild carrots, potatoes, beetroot)
-Witherproofed (adds end game tools/armour)
-Wooden Shears (adds wooden shears)
-Xaero's Minimap (adds a minimap and waypoint systems with teleport and other settings)
-Zoey's Gizmos (in game appears as Cait's Capabilities, a utility mod or random ideas mod, adds a Rubber Duck, Destruction Catalyst, Collectable cards, a magic themed item transport system using a node and brain in a jar alongside a tuning want)


