File Details
TeamSquiggerV3-0.3.zip
- B
- Aug 29, 2025
- 285.32 KB
- 5
- 1.19.2
- Forge
File Name
TeamSquiggerV3-0.3.zip
Supported Versions
- 1.19.2
First "public" publishing of this modpack
This modpack is being designed in mind to run on multiplayer server/LAN servers so some configs, settings and restrictions will be modified over the coming versions to prevent players from making server wide changes by accident (idk how I'm going to do that be we'll experiment)
Mods List (not alphabetical):
- Quark
- refinedstorage
- refinedstorageaddons
- resourcefulconfig-forge
- resourcefullib-forge
- searchables-forge
- sophisticatedbackpacks
- sophisticatedcore
- tcintegrations
- tconstruct
- terrablender-forge
- thermal_dynamics
- thermal_expansion
- thermal_foundation
- thermal_innovation
- thermal_integration
- tinkersbouncepad-forge
- ad_astra
- ad-astra-giselle-addon
- appleskin
- appleenergetics2
- architectury
- autoreglib
- balm
- betteradvancements
- biomesoplenty
- botarium
- buildingwands
- chat_heads
- cloth-config
- clumps
- cofh_core
- controlling
- corpse
- cucumber
- effortlessbuilding
- entityculling
- ferritecore
- fusion
- ironjetpacks
- jade
- jei
- journeymap
- justzoom
- konkrete
- mantle
- mekanism
- mekanismgenerators
- mekanismtools
- mousetweaks
- netherportalfix
- pamhc2crops
- pamhc2foodcore
- pamhc2foodextended
- pamhc2trees
V2 Additions:
- usefulslime
- ftb-library-forge
- ftb-ultimine-forge
- twilightforest
- mysticalagriculture
- appliedenergetics2-forge
V3 Additions (First public release):
- BetterF3
- InventorySorter
Additonal V3 Changes aside from mods:
- Heavily modified keybinds to be none conflicting outside of a mods tool/menu/gui
As example, opening menus, creating waypoints, advancement menu won't activate wand clearing, opening multiple GUIs from other mods conflicting with same keybinds etc.
Other multi functions for mods such as (example) JourneyMap uses the same 'b' key to mark waypoint from gameview, make waitpoint on cursor (in map), buildwand menu open; are a couple of examples of keybinds that have been removed or altered to avoid multi actions or stalemates where nothing happens... - TAB and E keybind have been swapped (for those who play(ed) rust and got used to opening inv using TAB)
Of course feel free to modify and adjust keybinds how you see fit, what you use and what you don't