Description
Welcome to the Tash-Ploration modpack!
I've included dinosaurs as who wouldn't want to build a dinosaur area for your villagers to see; though I'd recommend building the walls around your village out of at least iron - some dinosaurs can destroy blocks!
Additionally included is some tech packs to help you power your village and explore the world. There's plenty of exploration available as well as archaeology with Fossils and Archaeology mod, as well as Atum 2: Return to the Sands. Your villagers deserve a museum so you can show off your plunders, build it for them!
You want a medieval village to run, and want more vintage looking power generation? Immersive Engineering is installed - you can power your hidden crafting factory by using themed windmills and waterwheels that spin.
You want a more western looking town run off oil? Immersive Petroleum is installed, you can run your town from the oil in the ground, but beware, you need to search for it first!
For those of you looking for a more modern take, there's craft-able drive-able vehicles, fuel, and fuel pumps, roads with road signs, even train crossings for those of you wanting overland minecarts, or regular trains using RailCraft. Power your systems using Mekanism or Extreme Reactors. Craft and drive your cars with the Ultimate Car Mod, and power your vehicles with canola based bio-diesel.
Want to charge for your fuel?
For those of you with loads of materials and not so good building skills? Try out Archicraft Building!
Tired of always losing your stuff when you die? We've got cool gravestones that are locked with a key! You also get some time, as long as you're quick and stealthy (don't attack things!) to be in "ghost-form" to get your stuff quickly! You can even add an ender pearl to your gravestone key, and dimensional teleport directly to your grave! Maybe not do this if you died in lava!
Don't like mobs at all? Well make your portal to the Mining Dimension for your grinding needs!
While testing, found a very pretty seed start. Very nice large river that undercuts the ground, and into some mountains. Nearby village spawn as well.
Seed: -875566912367801667
NOTE: Mod limitations for the Tek-Topia mod - DO NOT take other villages structure tokens and attempt to use in your village - they WILL NOT WORK - in addition, it will cause extreme server lag while logging all the "Structure Marker item.structure[type] bound to INCORRECT village - BlockPos [block position coordinates of structure marker]" entries.
Server instructions:
I recommend to use McPeachPies one-click command block structure command blocks for:
Enable command blocks in your server under the servers.properties file. Restart server if running.
Next run the following commands as an OP:
/gamerule commandBlockOutput false
/gamerule logAdminCommands false
This will prevent console spamming you will see.
Ensure placement of command blocks are fully inside the spawn chunks - the AFK detector one, you will want to spawn the blocks 2 spaces OUTSIDE the spawn chunk to ensure the multi-command block structure built is fully INSIDE the spawn chunk.
I recommend encasing all command blocks in a bedrock cube for protection.
1-person sleeping in multiplayer servers:
https://www.youtube.com/watch?v=43fTD51pFkA
AFK Detector: (note watch video to learn how to set AFK time, and change TEAM names)
https://www.youtube.com/watch?v=D1uninWePIY&list=PLxWlnWpCLIWWGxZ1aw93ChX5GWCdoMwor&index=3
Remove the following mods from the server files:
Remove the following mods:
DynamicSurroundings
LLOverlayReloaded
Neat
ReAuth
Recommend putting the following in a .BAT file to start your server - better RAM usage is achieved:
java -Xmx4096M -Xms4096M -jar forge-1.12.2-14.23.5.2838-universal.jar -o true nogui
This pack was made using: forge-1.12.2-14.23.5.2838 Download from their site: https://files.minecraftforge.net/
Licensing: all mods included are explicitly the product of the mod-authors or teams.
I've just added them into a coherent pack and adjusted the available config files to make them work together as happily as I can, and hope you enjoy their content! If there's special mods you particularly enjoy, I encourage you to support those developers!
Archicraft Building https://www.curseforge.com/minecraft/mc-mods/archicraft-building
Aroma1997Core https://www.curseforge.com/minecraft/mc-mods/aroma1997core
Aroma1997 Dimensional World https://www.curseforge.com/minecraft/mc-mods/aroma1997s-dimensional-world
Aroma Backup https://www.curseforge.com/minecraft/mc-mods/aromabackup
Atum 2: Return to the Sands https://www.curseforge.com/minecraft/mc-mods/atum
Chameleon https://www.curseforge.com/minecraft/mc-mods/chameleon
CodeChickenLib https://www.curseforge.com/minecraft/mc-mods/codechicken-lib-1-8
COFH - Core https://www.curseforge.com/minecraft/mc-mods/cofh-core
COFH - World https://www.curseforge.com/minecraft/mc-mods/cofh-world
Corail Tombstone https://www.curseforge.com/minecraft/mc-mods/corail-tombstone
Crafting NeatherStar https://www.curseforge.com/minecraft/mc-mods/craftingnetherstar
CraftTweaker https://www.curseforge.com/minecraft/mc-mods/crafttweaker
Dynamic Surroundings https://www.curseforge.com/minecraft/mc-mods/dynamic-surroundings
Extreme Reactors: https://www.curseforge.com/minecraft/mc-mods/extreme-reactors
Farseek: https://www.curseforge.com/minecraft/mc-mods/farseek
Forestry: https://www.curseforge.com/minecraft/mc-mods/forestry
Fossils and Archaeology Revival: Salamander Update https://www.curseforge.com/minecraft/mc-mods/fossils
Ender Storage 1.8.+ https://www.curseforge.com/minecraft/mc-mods/ender-storage-1-8
Harvestables https://www.curseforge.com/minecraft/mc-mods/harvestables
Here's What You're Looking At (Hwyla) https://www.curseforge.com/minecraft/mc-mods/hwyla
Immersive Engineering https://www.curseforge.com/minecraft/mc-mods/immersive-engineering
Immersive Petroleum https://www.curseforge.com/minecraft/mc-mods/immersive-petroleum
Inventory Tweaks https://www.curseforge.com/minecraft/mc-mods/inventory-tweaks
JEI Bees https://www.curseforge.com/minecraft/mc-mods/jei-bees
JER Ore Integration https://www.curseforge.com/minecraft/mc-mods/jer-ore-integration
JourneyMap https://www.curseforge.com/minecraft/mc-mods/journeymap
Just Enough Items https://www.curseforge.com/minecraft/mc-mods/jei
Just Enough Reactors https://www.curseforge.com/minecraft/mc-mods/just-enough-reactors
Just Enough Resources https://www.curseforge.com/minecraft/mc-mods/just-enough-resources-jer
Light Level Overlay https://www.curseforge.com/minecraft/mc-mods/light-level-overlay-reloaded
LLibrary https://www.curseforge.com/minecraft/mc-mods/llibrary
Malisis Blocks https://www.curseforge.com/minecraft/mc-mods/malisisblocks
Malisis Core https://www.curseforge.com/minecraft/mc-mods/malisiscore
Malisis Doors https://www.curseforge.com/minecraft/mc-mods/malisisdoors
Malisis Switches https://www.curseforge.com/minecraft/mc-mods/malisisswitches
Mekanism https://www.curseforge.com/minecraft/mc-mods/mekanism
Mekanism Generators https://www.curseforge.com/minecraft/mc-mods/mekanism-generators
Mekanism Tools https://www.curseforge.com/minecraft/mc-mods/mekanism-tools
Neat https://www.curseforge.com/minecraft/mc-mods/neat
OreLib https://www.curseforge.com/minecraft/mc-mods/orelib
RailCraft https://www.curseforge.com/minecraft/mc-mods/railcraft
Railcraft Blog: http://railcraft.info/ Wiki: http://railcraft.info/wiki and Licence: http://railcraft.info/wiki/info:license
Re-Auth https://www.curseforge.com/minecraft/mc-mods/reauth
Redstone Flux https://www.curseforge.com/minecraft/mc-mods/redstone-flux
RoadWorks Reborn https://www.curseforge.com/minecraft/mc-mods/roadworks-reborn
Storage Drawers https://www.curseforge.com/minecraft/mc-mods/storage-drawers
Streams https://www.curseforge.com/minecraft/mc-mods/streams
TekTopia https://www.curseforge.com/minecraft/mc-mods/tektopia
Thermal Cultivation https://www.curseforge.com/minecraft/mc-mods/thermal-cultivation
Thermal Dynamics https://www.curseforge.com/minecraft/mc-mods/thermal-dynamics
Thermal Expansion https://www.curseforge.com/minecraft/mc-mods/thermal-expansion
Thermal Foundation https://www.curseforge.com/minecraft/mc-mods/thermal-foundation
Tree Choppin https://www.curseforge.com/minecraft/mc-mods/tree-choppin
ViesCraft - Airships! https://www.curseforge.com/minecraft/mc-mods/viescraft-airships
Ultimate Car Mod https://www.curseforge.com/minecraft/mc-mods/ultimate-car-mod
UniDict https://www.curseforge.com/minecraft/mc-mods/unidict
Waila Harvestability https://www.curseforge.com/minecraft/mc-mods/waila-harvestability
WanionLib https://www.curseforge.com/minecraft/mc-mods/wanionlib
What Are We Looking At https://www.curseforge.com/minecraft/mc-mods/wawla-what-are-we-looking-at
ZeroCore https://www.curseforge.com/minecraft/mc-mods/zerocore
Logo created using: https://textcraft.net/
Extreme Reactors: I recommend using this configurator, as it's very helpful in planning out the optimal layout for your needs and testing w/ out having to build, fuel, place cooling liquids, etc and test live. https://br.sidoh.org/#reactor-prompt Originally made for Big Reactors, the Extreme Reactors mod is the successor to the older mod, this configurator still works very well.
Mekanism's wiki: https://wiki.aidancbrady.com/wiki/Main_Page
A decent Mekanism walk-thru:
Mekanism walk-thru [Tech mod]
Tek-Topia mod - recommended reading for how to build your own 'Town Hall' token for your village, and how to run it!
Tek-Topia mod wiki
Ultimate Car Mod recipes: http://mccarmod.blogspot.com/2017/04/recipes-fuel-production-recipes-oil.html
Current known issues:
v.1.1.2:
◘ Do not your vehicles thru the Aroma1997 Dimensional doorway BEFORE you go thru ONE time to generate world. Your vehicle will disappear. Once you have generated the dimension, driving thru is just touch the portal, vehicle goes thru, then you crouch to enter, and can right click your vehicle and drive out of the portal. There is about a 5 to 10 second time you can do this or interacting with the portal again will move your vehicle back to spawn.
◘ Vehicles take Bio_Diesel, BioDiesel, Diesel, and Gasoline fuels in this pack. I could not change speed / efficiency / acceleration per fuel type per vehicle type - it would default to the slowest type for that vehicle type. An issue was logged with creator of this mod, found here: https://www.curseforge.com/minecraft/mc-mods/ultimate-car-mod/issues/79


